############ ##### ##### ############ ############ ############ # # # # # # # # # # # # # ######## # # # # # #### # # # # #### # # # # # # # # # # # # ######## # # # # # ######## # # # # # #### # # # # #### # # # # # # # # # # #### # # # # # # # # # ######## # # # #### ######## # # # # # # # # #### # # # # # # #### # # # # # # ## # ######## # # # # # # ######## # # # # # # # # # # # # # # # # ############ ############ ##### ############ ##### #### ############ ##### ##### ############ ############ ##### ##### # # # # # # # # # # # # # # # ######## # # # # # # # ######## # # # # # # # # # # # #### # # # # # # # # ######## # ## # # # # # # ######## # #### # # # # # # #### # # # # # # # # # # # # # # # # # ######## # # ## ## # # #### # ######## # # #### # # # # # # # # # # # # # # # # # # # ######## # # # ## # # # # # # ######## # # # # # # # # # # # # # # # # # # # # # ############ ##### ##### ##### ##### ############ ##### ##### ############ ############ ############ ############ # # # # # # # # # #### # # #### # # # # ######## # # # # # # # # # #### # # # # #### # # #### # # # # # # ######## # # # # # # # # # # # # # #### # # # # # # # #### # # # # # # # # ######## # # # # # # ## # # #### # # # # #### # # # # # # # ######## # #### # # # # # # # # # # # # ############ ##### #### ############ ############ #### ############ ############ ########### # # # # # # # # # # # # # ######## # #### # # ##### # # # # # # # # # # # # #### # #### # # # # # # # # # # # # # # #### # #### # # # ### # # # # # # # # # # # # # # # # # # ### # # # # # # # # # # # # # # # # # ##### ##### ##### ###### ### # # #### ************************************************************************ Super Smash Brothers FAQ/Walkthrough From: Articuno64(jasonwynja@hotmail.com) Version 1.5 11/11/99 ************************************************************************ Table of Contents ************************************************************************ 1) Introduction 2) Version History 3) Request List 4) Game Info 5) Review 6) Story 7) Controls 8) Mode Select Screen 9) Rankings 10) Combos a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 11) Characters a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 12) 1 Player Mode a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 13) Stages a) Peach's Castle b) Congo Jungle c) Hyrule Castle d) Planet Zebes e) Yoshi's Island f) Dreamland g) Sector Z h) Saffron City i) Mushroom Kingdom 14) Items 15) FAQ 16) Bonus Stages 17) Character Comparisons 18) Multiplayer Strategy 19) Team Strategy 20) Juggling 21) Secrets 22) Sound Test 23) Special Bonuses 24) Credits 25) Legal Disclaimer 26) Contact Me 27) Closing ************************************************************************ 1) Introduction ************************************************************************ Hi, it's finally out! Thank you to all of you who were so patient. You can probably see why it took so long. Go check out my Ness and Samus FAQs if you haven't already. Please see the Request List section, I need a few sections contributed. In this FAQ, I will try to give all of the solid game information that I possibly can. If you find that some of the information in this FAQ is from your FAQ, and I forgot to list you in the credits section than e-mail me and tell me. If what you say is true than I will list your name in the credits. I hope you enjoy my FAQ! ************************************************************************ 2) Version History ************************************************************************ Version 1.5 October 24, 1999 I've been gone for awhile but now I'm back! I'm once again accepting e-mails for this FAQ. I also got a new e-mail address, see above. The rankings section has been erased because I am getting to many e-mails criticizing my opinion. Version 1.4 September 26, 1999 Completed all of the parts to the Character Comparison section. Switched Fox and Pikachu in the Rankings section. Received another vote for the rankings section. Version 1.3 September 25, 1999 Added the Sound Test and Bonus Stages. Completed even more parts to the Character Comparison section. Added the Mode Select Screen section. If anybody at all out there is reading this, than please just send in your votes for the Rankings section! Version 1.2 September 21, 1999 Changed the layout a little bit again and added more information here and there. Added new parts to the 1 Player Mode section. Added even more parts to the Character Comparison section. Finally received a vote for the Rankings section so keep them coming! Version 1.1 September 19, 1999 A big update! Fixed the Table of Contents error. Moved Ness to the front of the rankings list. What was I thinking having Ness third place? Added parts of the Character Comparison section. Changed the ASCII art at the top of the FAQ. Added some other little things. Changed the format slightly. Haven't received any votes for the Rankings section so please start sending in your votes now! Version 1.0 September 15, 1999 The first version. Took me a while but it's out. ************************************************************************ 3) Request List ************************************************************************ Here I will list the things that I need contributed. - combos - more strategy for sections 16 and 17 - the damage for all of the moves - anything else that you think this FAQ needs. For information on contributing to this FAQ, see the Contact Me section. ************************************************************************ 4) Game Info ************************************************************************ Name: Super Smash Brothers Publisher: Nintendo Developer: Hal Laboratories System: Nintendo 64 Genre: Fighting Rating: K-A Controllers- 1-4 Simultaneously Release: April 27, 1999 ************************************************************************ 5) Review ************************************************************************ This game is the best! It is the best party game that I have ever played because of it's multiplayer. This game almost never gets old! Also the best fighter that I have ever played. Choose from Mario, DK, Link, Samus, Yoshi, Kirby, Fox, and Pikachu plus 4 hidden characters. There are 9 stages, all packed with fun! The character balance is great so there is no best character. My first favourite character was Pikachu, than Mario and Luigi, than Kirby, than Donkey Kong, than Samus, than Ness, and now Mario and Luigi again! That's one reason that this game is so great, since there is no best character, you and your friends won't all be being the same character. The items add a lot of variety to the action. All the characters have a variety attacks that you need to master. It's all the little things that make this game shine! Graphics- 8/10 Very nice graphics. Ness, Samus, Kirby, Pikachu, and Jigglypuff get their debuts on the N64. The backgrounds are nicely drawn and the characters look great. It's a good thing that this game is 2D and not 3D because if it was 3D than we would get that crummy 4 screen split thing like with most games. Instead everybody watches the same screen so it's not complicated. You don't see a lot of blocky figures because the gameplay is mostly from a zoomed out perspective. Music/Sound- 8/10 Some music is awesome like the Congo Jungle and Saffron City themes, but some are overly cute like the Yoshi's Island theme. The sound effects are good. I usually don't notice the music nearly as much as the sound effects though. The Mushroom Kingdom stage has the 8-bit music from the NES Mario Brothers! Plus the Zelda overworld theme that was left out of Ocarina of Time is in here. All of the stages have their own remix of music from their characters games. Peach's Castle has the Mario theme, Planet Zebes has the Metroid theme. The sound is great! Controls- 8/10 The controls are sometimes not as responsive as I would like them but I don't experienced too many problems with it. Not nearly as complicated as other fighters like Tekken 3. Some moves can be a pain to master like Ness' triple jump and Pikachu's Double Quick Attack. Some combos take a lot of skill to master. Both C and up on the control stick make your character jump, but I prefer using C to jump so that I don't get confused when doing Up+B and Up+A moves. The controls are overall, fairly simple, which is good. Gameplay- 10/10 This is where the game shines! I can't get enough of the multiplayer mode. The 1 Player Mode doesn't have much to offer however and I think it would be a lot cooler if it was in a tournament setup. There are 12 characters, 9 stages, and tons of options! All of the characters are great except for Yoshi and Jigglypuff. Some people are good with them but I just don't like them. The items add a lot of variety to the gameplay, but I find that some items are too cheap like the Homerun Bat and the Hammer. Getting the secret characters makes the game more of a challenge. Replay Value- 10/10 Like I said earlier I can't get enough of the multiplayer mode. All I can say is that this game won't get old for a while. I play it all day when I get the chance. You're guaranteed 2 or 3 months out of this game after you have all of the secrets. Many will disagree, but I think this is one of the most addictive games on the N64! You won't want to stop unless you're hungry or have to go to the bathroom! I wish I had this game so much, and you will too after renting it once. Even though it's not an RPG and the game can be beaten in about a week(unless you stay up all night or are a pro at video games, in which case it will take less time) the multiplayer mode will keep you coming back for more! Overall- 9/10 A great game, and a great fighter! It's not bloody, it's not gory, it's just plain fun! Every aspect of the game is good if not wonderful. If you're a big Nintendo fan than this game is a must have! Fans of classic fighting games might be disappointed, but Nintendo fans will love it to death! If you don't mind the cost than buy this game. However, this game is not for everybody so rent first. You don't want to waste $50 if you don't even like the game. ************************************************************************ 6) Story ************************************************************************ There isn't much of a story to this game. The story is a boy who has dolls of a bunch of popular Nintendo characters likes to fight them against each other. Then he puts on a glove and makes the winner fight his hand. That is who the Master Hand is, the boys hand! Not much of a story, but this game doesn't really need one because it's a fighter. The types of games that really need a good story are RPGs and Adventures. The story in my opinion is the only bad thing about this game, but you won't even be thinking about the story while you are smashing Jigglypuff into the background! ************************************************************************ 7) Controls ************************************************************************ The controls are pretty basic. A- Weak Attack Dash+A- Strong Attack Forward+A- Smash Attack Start- Pause B- Special Attack(usually projectile) Up+A- Special Attack(usually a comeback attack) Down+B- Special Attack(usually a downward aerial power-hit) C buttons- Jump R- Grab enemy/Thrown item R Forward after grabbing enemy- Throw opponent. R Backward after grabbing enemy- Throw opponent. L- Finishing Pose Control Stick- Move Z- Shield Z+Forward- Roll ************************************************************************ 8) Mode Select Screen ************************************************************************ If you're a beginner at Super Smash Brothers and want to learn about all of the options than you have come to the right section. Veteran players you can just skip this section, it probably won't be anything new to you. Press START on the Title screen to reach the Mode Select screen and the following four options: 1P Mode- Featuring four-single player modes. VS Mode- Featuring Free-for-All and Team Battle modes of play. Options- Gives you three options about the gameplay. Data- Get information on the characters as well as VS Mode standings. ~1P MODE~ ~1P Game~ Battle your way past various enemies and through bonus stages to reach the final boss. Choose your character on the Character Select screen by moving the cursor and chip to the character of your choice, then pressing the A Button. To change characters press the B Button, then drop the chip on another character by pressing the A Button again. Change your character's appearance with the C button. High scores for the game and for each character are shown in the bottom-right corner of the screen. To choose your stock life and difficulty level, move the cursor to the yellow arrows in the Options section, and press the A Button to scroll through the choices. Choose to fight with up to five lives, and set the difficulty level to any setting between Very Easy to Very Hard. To change the time move the cursor to the arrows in the Time section and pressing the A Button. ~Training Mode~ The Training Mode is the best way to learn each character's moves. Choose your character, your opponent, and the battle stage, then begin your training session! Like the 1-Player battle screen, the Training Mode screen also has Damage Meters for the two contestants, but it has a lot more information than that! Press START to access the Pause screen. From here you can adjust the following Training Mode options: CP- Set the Computer Player's action to Stand, Walk, Evade, Jump, or Attack. Item- Scroll between items with the Control Stick. The selected item appears when the A button is pressed. Speed- Set the speed to 1/1(regular speed), or 2/3, ˝, or speed for slow-motion battle. ~Bonus 1 and 2 Practice Modes~ Choose your character and test your skills at the two Bonus Levels found in the 1-Player game. The levels are different for each character, so be sure to check them all out as you race for the best time! ~VS. MODE~ The VS. Mode is an all-out battle for any combination of two to four human or computer players. Using the Control Stick, move the cursor to the Rules option and select one of the following four settings by scrolling left to right with the Control Stick. Time- A timed free-for-all battle. The winner is the player with the highest number of Knock-offs(KO's) after subtracting the total number of times that the player was knocked-off(TKO). Time Team- A timed team battle. Stock- A free-for-all battle in which all contestants have a limited stock of life. The last player standing is the winner. Stock Team- A team battle in which all contestants have a limited stock of life. After selecting the rules, use the Control Stick to set the time limit for timed battle, or set each character's stock life for a stock battle. ~Options~ Enter the Options screen to change settings for the following: Handicap- Turn the Handicap for players ON or OFF, or set it to AUTO to have it determined by the computer. Change the actual Handicap setting on the Player Select screen. The higher an opponents Handicap, the easier it is to knock him off. Team Attack- Choose whether or not team members can be hit by one another's attacks in team battles. Stage Select- Set to ON to select the battle stage yourself or OFF to have the computer randomly select one for you. Damage- Set the damage rate for attacks. At 50%, you knock your opponent half as far. Item Switch- Must be unlocked, it lets you choose what items can appear and the frequency of appearance. ~VS Start~ Press the A Button when VS START is highlighted in the VS Game Mode screen to enter the Character Select screen. - Select Free-for-All or Team Battle. - In Team Battle, assign characters to one of three teams(Red, Green, or Blue). - Set player control to human(HMN), computer(CP), or none(N/A). - When the Handicap option is ON, set the Handicap for each human player. - Set the difficulty level for each computer player. Press START to let the battle begin! ~OPTIONS~ Select Options on the Mode Select screen to change the following game settings: Sound Choose Stereo or Mono. When choosing Stereo, check to see that both the left and right output connections on you N64® Control Deck are connected to your television. Screen Adjust If your television is not displaying the game in the center of the screen, use this option to adjust the screen. Use your Control Stick to move the cross to the center of the screen. Press the Z Button to return it to the default setting. Backup Clear Use this option to erase the following data: Newcomers- Erase Challenger data. You will no longer be able to use the hidden characters. 1P High Score- Erase all high scores in the 1-player game. Bonus Stage Time- Erase all fastest times for the Bonus Stages. VS Record- Erase all character statistics from VS matches. Prize- Erase all prize data. ALL Data Clear- Erase all saved data. ~DATA~ The Data Mode contains information about each character in the game, as well as VS Mode standings and statistics. ~Characters~ This option contains profiles on each character appearing in the game. Learn more about the characters, their backgrounds, and their special moves. ~VS Record~ This option contains stats on each character's performance in VS Mode battles. The first screen shows each character's total Knock-offs against other characters, then press the A Button again to view detailed individual statistics against other characters. Key to Individual Statistics: Win%- Each character's share of the KOs total. KOs- The character's total number of Knock-offs. TKO- The total number of times the character fell off or was knocked off. SD%- The character's Self Destruction rate, the percent of TKO'd that were self-induced. Time- Each character's total play time. Use%- The character's share of total play time. Avg.- The average number of opponents in the character's VS battles. Key to Detailed Individual Statistics: Ranking- The character's overall ranking. Use%- The character's share of total play time. Attack Total- Total amount of damage given to opponents. Damage Total- Total amount of damage taken. The following detailed stats for a character's performance against each other character are also kept: Win%- The character's share of total Knock-offs between the two characters. KOs- Number of Knock-offs against that character. KO'd- Number of times knocked-off by that character. Avg.- Average number of opponents in matches with that character. ~Sound Test~ This must be unlocked. See Sound Test section. ************************************************************************ 9) Combos ************************************************************************ ~MARIO~ #1 This combo is used a lot. Somehow get one or more opponents caught in a Mario Tornado. When they go flying up Super Jump Punch them. #2 Keep throwing a barrage of Fireballs and this can become difficult to escape from. #3 Use the Mario Tornado and then let your opponent fall right back into another Mario Tornado when they land. #4 Keep tapping A when your opponent is backed into a corner. ~DONKEY KONG~ #1 This combo can be done under the arch in Hyrule Castle or under the left pipe in the Mushroom Kingdom. Get your opponent into one of the two areas mentioned above, and repeatedly use the Hand Slap. This is the hardest combo to escape from in the game! NOTE: The best way to escape this combo is to press Z as you touch the ground to roll away. #2 Use the Hand Slap and whoever gets affected by it, give them the Overhead Hand Swat. Now use the Spinning Kong on them. #3 This combo is an easy one to pull off. Just pick up your opponent and throw them off the edge. Now start charging your Giant Punch and when they come back give it to them. Repeat until dead. #4 Keep tapping A when your opponent is backed into a corner. ~LINK~ #1 Get your opponent caught in an Upward Sword Smack then jump up with an Upward Sword Stab. If they go high enough then throw a bomb up at them. #2 Keep throwing the Boomerang and your opponent might have a hard time getting out of this combo. This usually doesn't work against experienced players but against novices it can become frustrating for them. #3 Use the Downward Sword Stab when you and your opponent are high in the air and then throw them. Set up a bomb and toss it at him. Now throw your Boomerang. #4 Keep tapping A when your opponent is backed into a corner. ~SAMUS~ #1 First do a Downward Kick and if your foe goes flying up then Screw Attack them. When they come down give them an Upward Flamethrower. #2 Keep shooting out small Charge Shots and that can become rather annoying for your enemy. #3 Charge you Charge Shot. Now run up to your opponent and Screw Attack them. Now get underneath him and use the Upward Flamethrower. Throw him to the nearest ledge and then blast them off with your Charge Shot. #4 Keep tapping A when your opponent is backed into a corner. ~YOSHI~ #1 Trap your opponent into an egg and then butt stomp them. #2 Keep tapping A when your opponent is backed into a corner. ~KIRBY~ #1 Stand right beside your enemy facing him then pull off a Final Cutter. It should hit 4 times! #2 Suck your opponent in, spit them out, and immediately hold B right after it. They should keep getting spit in and out. #3 Keep tapping A when your opponent is backed into a corner. ~FOX~ #1 Keep firing off numerous Blaster Shots if you want to be annoying. #2 Keep tapping A when your opponent is backed into a corner. ~PIKACHU~ #1 Just tap B and the numerous Thunderjolts will be hard to escape from. #2 Stay on the lowest platform and keep using Thunder. #3 Keep tapping A when your opponent is backed into a corner. ~LUIGI~ #1 Use a Luigi Cyclone than go up to hit them with a Super Jump Punch(try to catch them on fire). #2 Keep throwing out Fireballs to harass your opponents from a distance. #3 Keep using Luigi Cyclones over and over again. #4 Keep tapping A when your opponent is backed into a corner. ~CAPTAIN FALCON~ #1 Jump up and use the Falcon Grab. Now come in with the Falcon Kick. If you think you can pull it off, then finish him with the Falcon Punch. #2 Keep tapping A when your opponent is backed into a corner. NOTE: The Falcon Punch might also work as an infinite combo. ~NESS~ #1 Keep throwing PK Fire and when you want to end the combo, come in with the Homerun Bat! #2 Back your enemy into the corner and keep doing Yo-Yo tricks. #3 Use PK Fire and smack yourself into your opponent with PK Thunder while they're still stunned. #4 Keep tapping A when your opponent is backed into a corner. ~JIGGLYPUFF~ #1 First toss your opponent upward and do the Overhead Clap. #2 This works better the higher in damage your opponent is. Use the Sing attack followed by the Rest attack. #3 Keep tapping A when your opponent is backed into a corner. ************************************************************************ 10) Characters ************************************************************************ ~MARIO~ Profile: Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally- famous hero has acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery. Symbol- A mushroom. Stage- Peach's Castle. Taunt- Grows up like Super Mario. Costumes C^- It'sa me, Mario! C>- I'ma Wario! I'ma gonna win! Cv- Yellow shirt, dark red pants/hat. C<- SMB1 Mario! Red overalls, blue shirt/hat. Pros - Good jump height - Excellent combo potential - Damaging Throw - Easy-to-time taunt(for the Fighter Stance bonus in 1P game) Cons - Low speed - Low damage for individual hits - Awkward fireball - No real stomp attack - Agonizingly long taunt(for team and multiplayer fights) Comments Mario is ranked #3 on my favourite characters listed only behind Luigi and Samus. Mario however is better at combos than Luigi. Both Mario and Luigi have great attacks that can do damage. Their jumping is also great. Their speed is average. They both have great throws that can do damage and have good distance. How to Beat Stay underneath Mario and use hits from below. Be careful for his Super Jump Punch and Mario Tornado. Avoid his Fireballs. Hit him with projectiles if you have some. Try to throw him when he is high in damage or use a power hit. Moves Up+B- Super Jump Punch Tip- Catch opponents using their downward aerial power-hits on you with this move. B- Fireball Tip- Torture enemies by throwing these from a distance. Down+B- Mario Tornado Tip- Use this when your opponents come to close to you. A, A, A- Multi-Punch Tip- This is Mario's infinite combo. Up+A- Head Butt Tip- This is a good move for juggling while you are on the ground. Down+A- Trip Kick Tip- This is Mario's clearout attack. Forward+A- Strong Punch Tip- This big punch is a power hit. Jump, Up+A- Flying Kick Tip- Better at juggling than the Super Jump Punch, because of its better recovery time. Jump, Down+A- Downward Drill Kick Tip- This move makes a way better downward aerial power-hit than the Mario Tornado. Jump, Forward+A- Drill Kick Tip- Good move to use when your foe is above and to the side of you. ~DONKEY KONG~ Profile: Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favourite nephew, Diddy. Symbol- the initials DK. Stage- Congo Jungle. Taunt- Throws his arms in the air and acts like he's confused. Costumes C^- Brown. C>- Brillo Kong! Gray fur. Cv- Red (bloody?) DK. C<- Blue gorillas?? NOW I've seen EVERYTHING. Pros - Incredible strength - Carrying ability - Useful throw - Cheap(see "useful") Down+B move - Long limb range Cons - Nasty speed - Large size - No projectile - Bad stomp attack(Down+A) Comments Donkey Kong has the greatest strength in the game. He is the only character that can hold onto his opponents while walking. His speed is the worst in the game though, and he has no projectile to hit from far away from with. Still, strength is sometimes more useful than speed. He ranks #8 on my list. How to Beat Donkey Kong is slow and he has no projectile so stay away and shoot projectiles at him. Avoid the Giant Punch at all costs especially if you're a light character(Pikachu, Kirby, Jigglypuff, Ness) or if you're high in damage. If he gets close try to throw him. Donkey Kong is a big target so don't worry too much. Moves Up+B- Spinning Kong Tip- Donkey Kong can use this move to come back onto the playing field as well as using it as an attack. B- Giant Punch Tip- Donkey Kong must charge his Giant Punch to get maximum power out of it. Down+B- Hand Slap Tip- Using this move throws your opponents in the air stunned so that you can hit them again A, A, A- Flurry Punch Tip- This is DK's infinite combo. Up+A- Hand Clap Tip- Not used often as my opponents never seem to be in that general area. Down+A- Spinning Kick Tip- This is DK's best clearout attack. Forward+A- Strong Punch Tip- Not as strong as the Giant Punch but a strong punch none the less. Jump, Up+A- Overhead Hand Swat Tip- Good move for when your enemies are falling down. Jump, Down+A- Stomp Tip- Just what it sounds like, he stomps! Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ~LINK~ Profile: Link is the valiant boy hero of the "Legend of Zelda" series in which he fights against the evil Ganon to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes adventure head on! Symbol- the triforce. Stage- Hyrule Castle. Taunt- Does a pose with his sword. Costumes C^- Kokiri Tunic. C>- Goron Tunic. Cv- Zora Tunic. C<- Yeti Mail, I think from Zelda 1. Pros - Excellent stomp attack - Two projectiles - Good clearout - Strong A attacks - Long range throw Cons - Two awkward projectiles - Bad air defense - Awful jumping capabilities - Hokey, hard to time taunt - And did I mention he is bad jumper? Comments Link is a good fighter with strong sword attacks. His A attacks are possibly the best in the game. His throw has long range but it has lag time which can make it easy to escape. His two projectiles are both awkward but they can be useful. Link however with all these strong points is the worst jumper in the game. His Spinning Sword Slash gives him almost no air time. Link ranks #5 on my list. How to Beat Link's biggest weakness is his jumping. If you try to hit him with physical attacks than he can overpower them with his Spinning Sword Slash. Use projectiles and dodge his Bombs and Boomerang. Stay away because Link's main strength lies in his short range sword attacks. Moves Up+B- Spinning Sword Slash Tip- This is not a very good comeback move, but it's the best comeback move that Link has! B- Boomerang Tip- Since you can still walk around after you throw out your Boomerang use this often. Down+B- Bomb Tip- Once you release a bomb, press A to throw it and it'll explode in about 5 seconds, but press Down+B to throw it and it'll explode on contact! A, A, A- Rapid Sword Stabs Tip- This is Link's infinite combo. Up+A- Upward Sword Smack Tip- If your opponent is in the right position this will hit multiple times. Down+A- Low Sword Swipe Tip- This is Link's clearout attack. Forward+A- Sword Swipe Tip- Link takes a strong swipe with his sword. Jump, Up+A- Upward Sword Stab Tip- A great juggling move! Jump, Down+A- Downward Sword Stab Tip- A very strong move! Jump, Forward+A- Flying Slash Tip- This is a good move to use when your opponent is above and to the side of you. ~SAMUS~ Profile: Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form Metroid through-out the universe. Symbol- an S inside of a circle. Stage- Planet Zebes. Taunt- She poses with her gun. Costumes C^- Orange and yellow, with a green eyespace. C>- Pink and yellow, blue eyespace. Cv- Earth Samus! Brown and orange, green eye. C<- All green with a red helmet? Where DO you get your fashion tips?! Pros - Insane jumping powers - Long-range throw - Excellent projectile - Good rolling power - Single most powerful attack(Up+A, timed right, does 40+%) - High speed Cons - Weak bomb - Slow throw - No stomp attack - Very cheap Comments Samus is not much of a close in fighter, but her special attacks more than make up for it. She is a good jumper, she has my favourite projectile in the game, and she also has the most damaging attack in the game! Her bombs are weak and her throw has long range like Link's but also like Link's it is slow and has some lag time. In the hands of a master, Samus is one of the best and she ranks #4 on my list. How to Beat Samus is a very difficult opponent to beat. Stay low because her bombs are weak and easy to avoid. Hit her with projectiles, dodge the Charge Shot, and hit her from below. Whatever you do don't go directly above her because that could put you in position for a Screw Attack or even worse an Upward Flamethrower! Moves Up+B- Screw Attack Tip- This move can be used to attack and to get back on the playing field. B- Charge Shot Tip- Try to keep a charged shot whenever you can. Down+B- Bomb Tip- When fighting characters with bad upward aerial power-hits, just jump in the air dropping bombs. A, A, A- Triple Gun Ram Tip- This is Samus' infinite combo. Up+A- Upward Flamethrower Tip- Damage wise, this is the best move in the game. Down+A- Trip Kick Tip- This is Samus' clearout attack. Forward+A- Mega Punch Tip- This move is hard to pull off but if it connects it can do good damage. It is good to use when the opponent is stunned. Jump, Up+A- Upward Kick Tip- Use this move instead of the Screw Attack around edges because after the Screw Attack, you don't have any more jumps, but after this move you can still jump once after using it. Jump, Down+A- Downward Kick Tip- An awesome start to combos as it sometimes throws the enemy upward. Jump, Forward+A- Downward Flamethrower Tip- Use this when you're in the air and somebody is trying to jump up and hit you. ~YOSHI~ Profile: Yoshi is the friendly dinosaur of Yoshi's Island. He began as Mario's partner, but has since built his own identity, and now appears in many games. He uses his unique ability to turn whatever he swallows into an egg as his foremost attack. Yoshis come in a rainbow of colours and are said to have a high IQ from a very early age. Symbol- an egg. Stage- Yoshi's Island. Taunt- Waves his arms saying "Yoshi". Costumes C^- Green Yoshi. C>- Red Yoshi! In SMB, this one could breathe fire. Cv- Blue, the flying Yoshi, dang that would have ruled here. C<- Yellow. This one kicked up dust when it landed. Yawn. Still, okay here. Pros - Damaging attacks - Quick taunt - Long-range throw - High double-jump Cons - Bad projectile - Slow - No triple jump - Hard to learn Comments Yoshi is not a very good character at all and ranks #11 on my list. His throw is long range but not as long a range as Link's or Samus'. He has the highest double jump in the game but no triple jump. However, those good points don't make up for the facts that he has a bad projectile, he is weak, and he has low speed. I do not recommend Yoshi at all. How to Beat Yoshi doesn't have many strong attacks so don't worry about that. If you see catch him using his double jump than try to smack him off the edge before he touches the ground and he will be helpless. He has a sorry excuse for a projectile so just hit him with yours if you have one. Moves Up+B- Egg Bomb Tip- This move requires timing to work. B- Egg Lay Tip- Once your foe is in an egg, attack the egg and they will take damage. Down+B- Butt Drop Tip- This is a strong downward aerial power-hit. A, A, A- Triple Kick Tip- This is Yoshi's infinite combo. Up+A- Head Butt Tip- I prefer the Flying Flip Kick, but this move can juggle too. Down+A- Tail Swipe Tip- This is Yoshi's clearout attack. Forward+A- Head bash Tip- This move has some lag time but it's worth it. Jump, Up+A- Flying Flip Kick Tip- Yoshi's best juggling move. Jump, Down+A- Flurry Kicks Tip- This is a good move that can do good damage. Jump, Forward+A- Flying Head Butt Tip- Used often as there seems to be an opponent on a platform above and to the side of me a lot. ~KIRBY~ Profile: The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action. Symbol- a star Stage- Dreamland Taunt- Waves his arms and says "Hi". Costumes C^- Pink Kirby. C>- Yellow Kirby! Beam ability, anyone? Cv- Blue (Ice) this time. Personally, I liked a different ability better. C<- Fire Kirby! Where's that cool (hot?) flaming hat??? Pros - Invincibility attack - Power absorbtion - Sextuple (or whatever) jumps - Quick attacks - Small size Cons - Long windup - No good clearout - Cheap - Knocked out easily Comments Kirby is a formidable fighter and he ranks #6 on my list. He is invincible while in the Stone except for throws and the hammer. He can absorb his opponents B button move by sucking them in. His attacks are quick and he can puff up giving him multiple jumps. However, he is knocked out easily therefore giving him a big disadvantage in multiplayer matches. How to Beat Kirby is very light so use lots of throws and power hits. Don't let him steal your B button attack and avoid Stone and Final Cutter the best that you can. His strongest attacks have long windup so try to hit him before he can pull them off. Moves Up+B- Final Cutter Tip- If Kirby's multiple jumps just aren't enough to make it back to the playing field, than use this for a slight boost. B- Swallow Tip- Once in your mouth, press A to spit out opponent or B to steal their B button move. Down+B- Stone Tip- Jump over your opponent and use this for big damage! A, A, A- Flurry Punch Tip- Kirby has the easiest infinite combo to pull off. Up+A- Flip Kick Tip- A juggling move but it must be executed on the ground. Down+A- Splits Kick Tip- This doesn't have much range but it's quick. Forward+A- Strong Kick Tip- This kick is a smash attack. Jump, Up+A- Spin Tip- This hits enemies from all sides of you. Jump, Down+A- Downward Drill Kick Tip- This can combo a few times. Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ~FOX~ Profile: Following in his dead father's footsteps as the young leader of the Starfox team, Fox McCloud's piloting of the super-high performance combat ship Arwing for the Lylatian System is still fresh in our memories. His one weakness may be his difficulty earning the trust of his teammates. Symbol- a fox with wings. Stage- Sector Z. Taunt- Crosses his arms and says "humph". Costumes C^- White vest/boots, green pants. C>- Orange vest/boots, brown pants. Cv- Pink boots, purple vest, violet pants, oooookay. C<- Green vest, black pants, and, blood red boots?? Pros - Speed - A cheap blaster move - Good jumps Cons - No strong moves - Dumb throw - Nerve-grinding windups Comments Fox is not a very good character, he ranks #9 on my list. He the second fastest character and he has good jumping skills. His Blaster Shot is also fast, but he does not have any strong moves so you will have to rely on items or combos and juggling. His throw isn't good either. How to Beat Fox is fast but he is pretty weak so just go heavy on power hits. Attack from below because he has no good stomp attack. Experienced Fox players will use the Reflector so be cautious when using projectiles. If he is charging you than he probably won't have time to put up his Reflector so it will be okay to use projectiles. Moves Up+B- Firefox Tip- A bad attack but a very good comeback move. B- Blaster Shot Tip- This is Fox's best weapon, use it to your advantage. Down+B- Reflector Tip- Use this move and any projectiles that hit you will be reflected. A, A, A- Flurry Kicks Tip- This is Fox's infinite combo. Up+A- Flip Kick Tip- It can juggle but the Upward Kick is preferred over this. Down+A- Splits Tip- Hits on both sides of Fox. Forward+A- Strong Kick Tip- This is a power hit, and it can knock opponents a good ways. Jump, Up+A- Upward Kick Tip- Like most characters, this is Fox's juggling move. Jump, Down+A- Downward Drill Kick Tip- A good downward aerial power-hit. Jump, Forward+A- Drill Kick Tip- This is good to use when your opponent is above and to the left of you. ~PIKACHU~ Profile: Pikachu Mouse PKMN Height 1'4" Weight 13 lbs. When several of these Pokémon gather, their electricity could build and cause lightning storms. Symbol- a pokéball. Stage- Saffron City. Taunt- waves and says "Pika Pika". Costumes C^- Normal yellow Pikachu. C>- Aww, Pikachu's got a red birthday hat! Cv- How about a blue hat instead? C<- Weird, green tinted Pikachu with a bright green hat. Pros - Speed - Unique projectile - Small size - Good jumper - Cool throws Cons - Bad defense - Fairly low damage Comments I used to like him just because he is so cute but he isn't much of a great multiplayer fighter as he ranks #10 on my list. I set up a tournament with only CPU characters and to my surprise Pikachu came second! Luigi came first, Kirby came third, and Ness came fourth. The computer is good with him, but I don't know anybody who plays good with him. He is fast, a good jumper, and he has some strong attacks. His bad defense makes him a bad multiplayer character though. How to Beat Pikachu is light so go heavy on throws and power hits. Don't go above him or else he will Thunder you. The Thunderjolt can sometimes be hard to avoid but try the best that you can. The Double Quick Attack is a good move and when you see him using it than try to hit him off and he will be helpless. Moves Up+B- Quick Attack Tip- Press B and another direction after the first Quick Attack to do a Double Quick Attack. B- Thunderjolt Tip- If you use this in the air it will be a ball of electricity. Down+B- Thunder Tip- This is actually Pikachu's best juggling move. A, A, A- Triple Head Butt Tip- This is Pikachu's infinite combo. Up+A- Tail Flip Tip- An okay juggling move, but Pikachu has better ones. Down+A- Trip Kick Tip- This is Pikachu's clearout attack. Forward+A- Thundershock Tip- There is some lag time before the shock, and this is sometimes hard to pull off. Jump, Up+A- Overhead Tail Swipe Tip- Not as good a juggling move as Thunder but is sometimes needed to be used. Jump, Down+A- Downward Electric Drill Tip- Pretty much the same as the Electric Drill only it is going downward. Jump, Forward+A- Electric Drill Tip- This is probably the best sideways drill move in the game. be used instead. ~LUIGI~ Profile: Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he performed to the best of his ability. For one who always seems to be in the background, he has many fans who eagerly await his appearance. Symbol- a mushroom. Stage- Peach's Castle. Taunt- scuffs his heel. Costumes C^- Good ol' green and royal blue Luigi. C>- Fire Luigi! Hopefully those are just yellow gloves. Cv- Aquatic Luigi, aqua and blue. Not bad. C<- Um, Pink Luigi. I could say something else, but it's not very nice. Pros - Flaming Jump Punch - High jumping - High power Cons - Low speed - Little chaining - too similar to Mario Comments Luigi is a great fighter and he ranks #2 on my favourite characters list just behind the all powerful Samus. Luigi is not as good at combos as Mario who ranks #3. Both Luigi and Mario have great attacks that can do damage. Their jumping is also great. Their speed is average. They both have great throws that can do damage and have good distance. How to Beat Luigi is one of the hardest characters to beat in the hands of a master. Avoid his Fireballs. Stay low and avoid the Super Jump Punch especially if your opponent knows how to catch you on fire. The Luigi Cyclone isn't too much of a problem if you stay low. Hit him from below and avoid his B button attacks the best you can. Moves Up+B- Super Jump Punch Tip- If you're touching the opponent as you execute this than they will catch on fire. B- Fireball Tip- Unlike Mario's Fireball, Luigi's Fireball goes straight. Down+B- Luigi Cyclone Tip- This doesn't combo as much as the Mario Tornado, but is still considered a power-hit. A, A, A- Flurry Punch Tip- This is Luigi's infinite combo. Up+A- Head Butt Tip- This is a good juggling move, but Luigi has better ones. Down+A- Trip Kick Tip- This is Luigi's clearout attack. Forward+A- Strong Punch Tip- This big punch is a power hit. Jump, Up+A- Flying Kick Tip- Better at juggling than the Super Jump Punch unless the Super Jump Punch catches fire. Jump, Down+A- Downward Drill Kick Tip- This is a good substitute for the Luigi Cyclone. Jump, Forward+A- Drill Kick Tip- This move should be used when your opponent is above and to the side of you. ~CAPTAIN FALCON~ Profile: A regular pilot in the great galactic race F-ZERO Grand Prix, Captain Falcon is skilled at collecting prize money. Much about his past remains hidden in shadow, but it's clear that many a villain hold a powerful grudge against him. Symbol- a falcon. Stage- N/A Taunt- says "Show me your moves". Costumes C^- Blue and red Falcon. C>- Gray. Much more fitting. Cv- Blood Falcon! Red on purple. C<- *blinks* White on pink! G'yaah! Pros - FAST! - Good jumper - Powerful B move - Cool Cons - Long recovery - Long windup - No projectile Comments Captain Falcon ranks #4 on my list and he is a good fighter. He is the fastest character in the game! His attacks do a lot of damage, and he is a good jumper. He has no projectile and has long recovery and windup so his strongest attacks are hard to pull off. He is a good fighter nonetheless though. How to Beat You must be quick here or he will walk all over you. Use projectiles because Captain Falcon doesn't have any. Avoiding the Falcon Punch should be easy. Watch out for the Falcon Kick while juggling it can sometimes penetrate your juggle. The Falcon Grab is totally underestimated so watch out for it. Moves Up+B- Falcon Grab Tip- Also used as a comeback move, if this connects, Falcon will set them on fire and throw them away. B- Falcon Punch Tip- A very strong move but their is some lag time before the actual punch so don't use unless the opponent is stunned. Down+B- Falcon Kick Tip- This move is fast and it shoots Falcon across the screen. A, A, A- Flurry Fists Tip- This is Captain Falcon's infinite combo. Up+A- Uppercut Tip- An good juggling move. Down+A- Sweep Kick Tip- This is Captain Falcon's clearout attack. Forward+A- Flaming Kick Tip- A good move and it's fast too. Jump, Up+A- Flip Kick Tip- Yes, this is Captain Falcon's juggling move. Jump, Down+A- Downward Kick Tip- This is a very good downward aerial power-hit. Jump, Forward+A- Drill Kick Tip- This is best used when your enemy is above and to the side of you. ~NESS~ Profile: Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden. Symbol- an earth. Stage- N/A Taunt- Bows and says "OK". Costumes C^- Classic Ness, red, purple, and yellow. C>- Cool, Charlie Brown! Yellow and Black. CV- Purple and Blue. Doesn't look bad, actually. C<- Orange and green. Burns the eyes a little, y'know? Pros - Good specials - Unpredictable jump - Strong A attacks - Built in life recovery Cons - Slow - Awkward triple - Very hard to learn Comments Ness used to be my favourite fighter in the game. His special attacks are great but they leave him vulnerable. His PK shield is very useful especially against characters like Fox who rely on their projectiles to be good. PK Thunder is the cheapest and most useful attack in the game. He is a good jumper, but he is slow and his triple jump is awkward. He ranks #7 on my list. How to Beat Ness is hard to master so if your opponent isn't skilled than this should be a piece of cake. If he is an expert however than it won't be pretty. If he tries to save himself from falling off the edge with the PK Thunder than try to throw a projectile at the PK Thunder to stop it from hitting him. Moves Up+B- PK Thunder Tip- Once you send out a PK Thunder, use the control stick to steer it around. B- PK Fire Tip- Good move for stunning enemies. Down+B- PK Shield Tip- When enemies shoot projectiles at you, use this move to absorb the damage and lower your damage. Does not work with all projectiles. Up+A- Vertical Yo-Yo Tip- This move is good for clearing out and juggling. Down+A- Horizontal Yo-Yo Tip- This has longer range than the Vertical Yo-Yo. Forward+A- Homerun Bat Tip- Use this as a power move to knock your opponents out of the arena when they're high in damage. Jump, Up+A- Flying Head Butt Tip- Another good move for juggling. Jump, Down+A- Downward Kick Tip- Use this move when your opponent is down below you. Jump, Forward+A- Flying Punch Tip- Use this when the enemy is above and to the side of you. ~JIGGLYPUFF~ Profile: The Balloon PKMN with the big round eyes. It sings a soothing melody, sending those who hear it to sleep. As a Balloon PKMN, it's body is light, weak, and easy to knock away. Symbol- a pokéball. Stage- Saffron City. Taunt- rolls and says "Jigglypuff". Costumes C^- Normal pink Jiggles. C>- Hmm, a she! Red bow on old Puffy. Cv- How 'bout a blue bow? C<- Or green? Pros - Flying ability - Sing attack - To B power hits - Huge, cute eyes Cons - Weak - No triple - No projectile Comments Jigglypuff is in my opinion the worst character in the game and she ranks #12. She is a good juggler and she has multiple jumps. Her Sing attack is way overrated. Jigglypuff is weak, easy to knock away, and she has no triple jump. Don't bother with Jigglypuff unless you want a challenge. How to Beat Experienced Jigglypuff players are good at juggling but if they're not than prepare to kick ass! Just use lots of throws and power hits to get rid of this air bag. Jigglypuff also has multiple jumps so you have to smash her hard in order to kill her. This should be a piece of cake. Moves Up+B- Sing Tip- Puts opponent to sleep! B- Pound Tip- This has some lag time but it's not a bad move. Down+B- Rest Tip- Don't use unless your opponent is high in damage, and it's a 1 on 1 match. A, A, A- Flurry Punches Tip- This is Jigglypuff's infinite combo. Up+A- Head Butt Tip- This is one of Jigglypuff's juggling moves. Down+A- Splits Kick Tip- Jigglypuff's best clearout attack. Forward+A- Low Kick Tip- This kick is a power hit. Jump, Up+A- Overhead Clap Tip- A great juggling move! Jump, Down+A- Downward Drill Kick Tip- Just your average Downward Drill Kick. Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ************************************************************************ 11) 1 Player Mode ************************************************************************ Thanks to Jdude84 for the idea of making a separate walkthrough for all 12 characters. ~MARIO~ MARIO VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. This fight is so easy. Just keep throwing Fireballs until Link comes near you. Once he is close to you get him caught in a Mario Tornado. Now give him a Super Jump Punch. Now throw Link to the side and use any moves that you want to knock him off. The tornado isn't too much of a threat here but if you can throw Link into it. MARIO VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None This fight is even easier. Don't be intimidated by their numbers, they go flying with one little hit. Super Jump Punches work best, as do most A button attacks. Don't bother with Mario Tornadoes they take too long to do. MARIO VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This is the first difficult fight. Be careful when using Fireballs because on the higher difficulties he will reflect them back at you. If the Arwing comes just throw him and hope he gets shot. Fox is good at juggling so don't let him. Just get him caught in a Mario Tornado and when he goes flying up make him fall right into another Mario Tornado and he won't be able to escape if you keep doing that. MARIO VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you on this one. At the start Super Jump Punch Luigi. Now just stand back using your Fireballs. If you follow this method, by the time your ally dies, Mario and/or Luigi will be high in damage so you can just throw them off. If you prefer to bash around with them than use the Mario Tornado followed by a Super Jump Punch combo. MARIO VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Stay under him so that he can't Thunder you. He tends to use Thunderjolt a lot which can become annoying. He doesn't have a good projectile so one trick is to hang back throwing Fireballs. Juggling him shouldn't be too hard because his Down+B move hits above him and not below him. I suggest just using a lot of throws. MARIO VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this battle. This fight will be easy if you just stick to one strategy. Hang back using Fireballs. Giant DK's damage usually sores to the 200% range quickly so don't be afraid to throw in a Mario Tornado or Super Jump Punch here and here and there. Your main weapon here should be the Fireballs. MARIO VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. These air bags can get annoying using their copied projectile attacks. Just throw these marshmallows away! They might not get launched with one throw so be sure to damage them a bit first. On the higher difficulties they are the most annoying cream puffs around. MARIO VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is possibly the hardest 1 Player Mode fight. When going for Ness this is always the one that I lose a life on. Try to throw her into the acid. Use the Mario Tornado followed by a Super Jump Punch combo often. Stay on the top 3 platforms so that you have time to jump to the top when the acid rises. Be very aggressive. MARIO VS. METAL MARIO Stage- ? Hazards- None At the beginning he will just be walking across the top platform so keep giving him Super Jump Punches. When he drops to the bottom keeping throwing Fireballs from away. Items like the Fire Flower are very useful here. MARIO VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None When going for Ness they sometimes do a lot of damage to you before you can smash them off. Don't worry though, they go flying easily. Just use the Super Jump Punch and you'll be fine. There are usually a couple health items that come up on this stage and always at least one. MARIO VS. MASTER HAND Stage- ? Hazards- None While he is attacking you throw Fireballs if you can. Use a lot of Mario Tornadoes because they combo a lot. You can block most attacks but some need to be dodged. Super Jump Punches are also a good choice. This match is probably where the shield comes in handy the most. Some attacks need to be shielded against to avoid. This isn't as hard as it looks if you play it smart. ~DONKEY KONG~ DONKEY KONG VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Just keep charging your Giant Punch and hitting Link with it. He shouldn't take very long to defeat if you just stick to Giant Punches and throws. Watch out for the tornado although it shouldn't be too much trouble. A very easy fight. DONKEY KONG VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None This is possibly the easiest fight in the game. Just keep using Spinning Kongs and you'll be okay. The only problem is a very slight one. If you're using Spinning Kongs around the edge you might accidentally Spinning Kong yourself right off the edge because after you do one Spinning Kong you have to touch the ground before you can do another jump. DONKEY KONG VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. I find that the best way to keep Fox from hitting you is to continuously use Spinning Kongs. Try to use throws a lot. If you throw him off the edge than charge your Giant Punch and run to the edge. If he comes back just pound him right back off. DONKEY KONG VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this fight. Right of the bat throw Mario. Then jump up and Spinning Kong Luigi. Run to the side and charge your Giant Punch while your ally keeps them busy. Now run up to one of them and give them your Giant Punch. Repeat until they're both gone. Mixing a few Spinning Kongs or throws in is good. Try using the Hand Slap when they're under the bumper and they might hit it and go flying away. DONKEY KONG VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Spinning Kongs work well here. Don't bother with Hand Slaps since Pikachu is in the air most of the time anyway. Stay under him and don't let his electric attacks hit you. Throwing a lot is probably the best way to take care of this mouse. DONKEY KONG VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you this time. Charge your Giant Punch from far back and keep giving it to him. His damage should go up fast and when it's high just finish him with a Giant Punch. Not too hard if you stay back and move in with the Giant Punch. DONKEY KONG VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. All I can say is one throw from Donkey Kong will finish each and every Kirby that you'll face. Spinning Kongs are effective as well. With the Giant Punch there is no mercy! Be careful of their Final Cutter, Stone, and copied attacks. Basically just stay on the offensive. DONKEY KONG VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Sometimes a very hard fight. The Giant Punch works great here. Hand Slaps are handy when you want to slow her down. Throwing her into the acid is the easiest means of defeating her. Hand Slaps are also good for setting up an Overhead Hand Swat or a Drill Kick. DONKEY KONG VS. METAL MARIO Stage- ? Hazards- None At the start keep using Hand Claps or Overhead Hand Swats. Now just keep using the Giant Punch. Donkey Kong's ability to walk while he is holding somebody is very useful here. If you're going for Captain Falcon just walk off the edge with him to save you time. This method is strongly not recommended for getting Ness though. DONKEY KONG VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None You can get the Single Move bonus with Spinning Kongs here easily. The Giant Punch isn't necessary for any of them. Throws will work just as well as Spinning Kongs but I like to use Spinning Kongs better because I can hit two or three with one Spinning Kong. A hard fight on the later difficulties. DONKEY KONG VS. MASTER HAND Stage- ? Hazards- None The Giant Punch is the best tool here but if you're looking for a quick move that you can pull of in seconds try Hand Claps or Overhead Hand Swats. Use the shield for most attacks but a few need to be dodged. Don't worry though because they're easy to avoid. This glove is way overrated. ~LINK~ LINK VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. He won't move for the first few seconds so you can throw a few bombs at him to start. Once he starts moving use your Downward Sword Stab a lot because it is a very powerful attack. Don't underestimate the Boomerang when trying to slow him down while you set up a Bomb. Throw him off the edge after a few hits because he won't take long. LINK VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use anything but the Boomerang and Bombs. The Yoshis go flying easily so don't even worry about them. These Yoshis are even worse then a level 1 CPU Yoshi in multiplayer mode! Heck there is 18 of them! The Upward Sword Stab is probably my most used attack here. LINK VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This fight is probably the easiest with Link because the Downward Sword Stab can penetrate Fox's juggles. If he tries to juggle you use the Downward Sword Stab. One good tactic is to run to the side and set up a bomb because Fox's Reflector doesn't work on Link's Bombs. If he jumps in the air try to juggle him with the Upward Sword Stab. When he is high in damage throw him off. LINK VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you. Throw Mario right of the bat. Now jump up and give Luigi your Upward Sword Stab. Keep juggling Luigi with the Upward Sword Stab and hope that Mario doesn't interfere. When Luigi is high in damage throw him. Now double team Mario. With one brother gone the other shouldn't be too tough. LINK VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just juggle this mouse like there is now tomorrow! Don't even think of using the Downward Sword Stab or he'll Thunder you. Throw a bomb at him if he is far away. He should be easy to throw off at about 80% damage. LINK VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you this time. Just stand back throwing bombs and you'll be fine. The Downward Sword Stab also works well because Giant DK is big. Throw him at about 200% damage. Giant DK is way overrated. LINK VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just throw them a few times each. You might want to get a little damage on the first though because Link's throw won't kill a Kirby at 0% with one throw. Don't bother with Bomb's and the Boomerang here just use power hits. Link's Spinning Sword Slash is great for this level. Not too hard but these Kirbys use their copied attacks a lot and that can really bug you. LINK VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. The Downward Sword Stab is very handy here if it hits multiple times. This is not a very good fight to be Link as. If Samus is on the top platform than juggle her with the Upward Sword Stab. Throwing her into the acid is your best bet for defeating her. LINK VS. METAL MARIO Stage- ? Hazards- None Right of the bat use the Upward Sword Stab. You won't want to use that move very many times though because Metal Mario is virtually impossible to juggle. Bombs are very useful as is the Boomerang. He is slow so just stay away and you'll be fine. LINK VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None These guys go flying with everything except the Boomerang. Don't use Bombs because they take too long to set up. Link's different sword attacks will do just fine in this fight. Be sure not to let any of these guys get the Maxim Tomatoes before you because they are very handy here. LINK VS. MASTER HAND Stage- ? Hazards- None My first choice of weapon is the Upward Sword Stab. My second choice is the Spinning Sword Slash. Most of his attacks can be shielded against but a few need to be dodged. This fight is definitely not the hardest fight, because half the time his is just floating harmlessly. ~SAMUS~ SAMUS VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. As the match starts charge your Charge Shot and pump a fully charged one into Link. Now run up to him and give him your Screw Attack. Now run underneath the bottom platform in the center of the stage. If Link jumps on the one above you then give him an Upward Flamethrower, if not then run to the side and start charging. When he comes to you throw him off the edge when he tries to come back blast your shot into him. SAMUS VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None All I can say is Screw Attack, Screw Attack, Screw Attack! These Yoshis will go flying even if the Screw Attack only hits them once or twice. That is the only move you will need guaranteed! SAMUS VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Jump up to the top of the tail fin and drop bombs. They will roll right down the fin and hit Fox. Now run to the side and charge your Charge Shot. Run up to him and shoot it at him, but right after you do that jump in the air in case he reflects it back at you. Now use the Screw Attack a lot. Throw him off or into the Arwing when he is high in damage. SAMUS VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer gives you a random ally for this battle. Throw Mario right away. Now go Screw Attack Luigi. Basically for this fight stay on the bottom and Screw Attack those above you. The Charge Shot should be used to blast them away when they are at high damage but if their damage is really high, don't bother and just throw them. SAMUS VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. The Screw Attack will come in handy here because you want to stay underneath Pikachu to avoid his Thunder attack. Samus can throw Pikachu far so do that a lot. If he is falling down from above you after being hit than do the Upward Flamethrower for big damage. SAMUS VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer will pick two random allies for this fight. This is an easy fight if you just stay away firing Charge Shots into him. When he is at around 200% a Charge Shot will finish him. Projectiles are the sure way to defeat Giant DK. SAMUS VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. The Screw Attack can often shake the stolen powers out of these Kirbys if it doesn't kill them first. Throw to guarantee a kill for each one. SAMUS VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This can be a hard fight unless you play it smart. Jump above her dropping bombs so that the acid doesn't hit you. When she is at about 70% damage keep repeatedly throwing her into the acid and hope that she gets roasted and toasted around. SAMUS VS. METAL MARIO Stage- ? Hazards- None Right off the start use a bunch of Upward Flamethrowers to get Metal Mario high in damage. He should be easy to throw after about 5. You could probably beat him in less than a minute using this method. I just thought of that while I am writing this and I wonder why I hadn't tried that before. SAMUS VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None The Screw Attack is a one hit KO here so try to get the Single Move bonus. On the higher difficulties these guys can be very offensive and it will be necessary to get the health items. It is mostly a test of your endurance. SAMUS VS. MASTER HAND Stage- ? Hazards- None One of the easiest fights if you just keep using the Upward Flamethrower. This and Metal Mario are the easiest using that tactic. Dodge or block his attacks are the key to defense here, and the Upward Flamethrower provides the offense. ~YOSHI~ YOSHI VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. First put Link into an egg and then do a Butt Drop on him. Repeat that until he is about 65% damage and than keep throwing him. When he is trying to come back use the Egg Bomb attack. He should be easy to throw Link because Yoshi has a good throw. YOSHI VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Use a lot of throws and they'll beat them easily. They go flying easily so don't bother damaging them first. It may seem unfair at first but you'll quickly find out that it's not. YOSHI VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Use the Egg Lay followed by a Butt Drop combo a lot here to rack up damage. At about 55% damage keep throwing him to the left side. After a few throws he will be finished. If he tries to come back hit him with the Egg Bomb move. YOSHI VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this match. Start by throwing Mario. Now hit Luigi with an Egg Bomb. Keep staying on the bottom and use Egg Bomb a lot. Use the Egg Lay, Butt Drop combo if you're having trouble racking up damage. Throw them when they're high in damage. YOSHI VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just keep throwing him over and over again to ensure his defeat. Don't use the Butt Drop too much or he'll Thunder you. Try to get him near the door where pokémon come out and hope he gets tossed around. Pikachu is in the air a lot so use the Egg Bomb. YOSHI VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this fight. This fight is hard as Yoshi because he has no good projectiles. Use the Egg Lay a lot and Egg Bomb him from far away to get his damage up. You're really going to have to rely on your teammates a lot here. YOSHI VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Easy. Just throw them all and they'll go flying. Watch out for their copied attacks because they get annoying fast. Avoid the Stone and Final Cutter by dashing away. They go flying easily so just stay on the offensive. YOSHI VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is a very hard fight to be Yoshi on. Start off with an Egg Bomb and try to aim it at her. Now trap her in an egg and use the Butt Drop. Repeat until 80% damage. Then throw her into the acid. Watch out for the acid yourself by staying on the top platform. The Butt Drop comes in handy a lot here because it is best to stay high. YOSHI VS. METAL MARIO Stage- ? Hazards- None I think the best way is to keep using the Butt Drop until he is about 100% damage. You will probably get hit by a Super Jump Punch or two if you use this method but it still works. Here is a good tactic for this stage. Wait by the edge facing Metal Mario. When he walks up to you use the Egg Lay and if you were close enough to the edge than the egg will fall right down the hole! YOSHI VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None 3 moves work good here. Flying Flip Kicks, Butt Drops, and Flying Head Butts. On the later difficulties you will need to pick up the health items that pop up and they will pop up. This is a big test of endurance. YOSHI VS. MASTER HAND Stage- ? Hazards- None Use a combination of all attacks like Butt Drops, Flying Head Butts and all sorts of strong power hits. You can shield against most things but a few attacks must be dodged. No items appear here so don't rely on them. Just smash him up until his 300 HP is gone. ~KIRBY~ KIRBY VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Don't steal Link's Boomerang you won't need it. Get Link caught in the Final Cutter combo that hits 4 times. Once Link is out in the open with no platforms above him than use the Stone on him. If he ever lands beside the arch than back him into the corner and tap A to do Kirby's infinite combo. When he is 100% damage throw him off. KIRBY VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just throw them or do Drill Kicks. Final Cutters work well too. Don't bother to play defensively just stay on the offense the whole time and they'll be gone before you know it. Don't bother with the Stone they'll die from almost any attack anyway. Don't steal their Egg Lay attack it is useless anyway. KIRBY VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. First steal Fox's Blaster Shot. Now jump above him and use Stone. Run to the side and fire Blaster Shots at him until he comes close. Than throw him to the side. Shoot Blaster Shots at him while he is trying to come back. If he does make it back then Stone him. Don't let him juggle you because that is his main strength. KIRBY VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks random ally for this match. Steal Mario's Fireball not Luigi's. Now use the Final Cutter and try to hit Luigi. Run to the side where nobody is and launch Fireballs from there. Try to Stone them while they are double teaming your ally. If one of them comes after you throw him. KIRBY VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just throw him and use power-hits. Pikachu is tricky but his timing is awful so just pound down on him and throw him. On the lower difficulties it is okay to use stone, but on the higher ones he will Thunder you if you try. KIRBY VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this battle. First steal Giant DK's Giant Punch. Now keep charging your Giant Punch and run up to him and hit him. The Giant Punch can finish him easily if he is high in damage. Try the Final Cutter combo if you want to keep him from hitting you. KIRBY VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. If they are annoying you with their copied attacks then steal them from them and use them yourself if you want to or just get rid of them. Throws should do it, as should Stone. Power-hits will send them flying so that's really all you need. KIRBY VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Start off by stealing her Charge Shot. Now jump up to the top and start charging your Charge Shot. Go back down and blast her. Now try to stone her. Keep hitting her with Charged Shots to keep her away. The Final Cutter combo works great her. Try to throw her into the acid. KIRBY VS. METAL MARIO Stage- ? Hazards- None You can't steal his Fireballs so don't try. Keep using Stone because it is Kirby's most damaging attack. Throw him off at about 200% damage. Items come in handy here! KIRBY VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Most A button attacks will kill them. The health items are important here on the higher difficulties. They go flying easier than the Kirbys and Yoshis so don't worry about their numbers. The Stone guarantees their defeat, and so do throws. KIRBY VS. MASTER HAND Stage- ? Hazards- None Don't bother with the Stone, it does a lot of damage but it takes too long to get out of. If you have time try to use Stone to block all attacks instead of the shield. Wouldn't it be cool if you could steal one of his attacks?! Use the Final Cutter on him, and try to make it hit multiple times. ~FOX~ FOX VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Keep firing Blaster Shots at the start until he starts moving. When he jumps in the air, juggle him like a bowling pin. When he is high in damage kick him to the side. Try to throw him into the tornado if you can. FOX VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use Upward and Downward Kicks for all of them. They go flying so easily that you barely need to touch them. The B button moves are unnecessary here because they aren't power hits. Throws work just as well too. FOX VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Reflect his Blaster Shots back at him, and don't let him reflect yours. The easiest way to get rid of Fox is too keep throwing him. If the Arwing comes try to throw him into the line of fire, and if you succeed than his defeat is almost ensured. FOX VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this match. Throw Mario at the start. Now give Luigi an Upward Kick. Run to the side and fire off as many Blaster Shots as you can. Try to throw them at the ramp on the side of the level and they will fall back down beside you where you can throw them again. Reflect their Fireballs back at them. FOX VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just give him all the power hits and throws you can. You can sometimes get the Pacifist award on this fight because Pikachu tends to mess up the Double Quick Attack move. Don't bother for the bonus though and just hit him as hard as you can. FOX VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you in this fight. This is a good level to be Fox on. Just stand back firing Blaster Shots at him and you'll be fine. Throw him when he is high in damage and he will get high in damage fast too because he has two fighters to fend off with a Fox shooting at him on the other side of the screen! FOX VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Fox is one of the weaker characters and he isn't exactly the best for fighting the teams but if you play it smart you can smash these marshmallows into oblivion with moves like the Upward Kick and Downward Kick. Don't let them use their projectiles on you. Also use a lot of throws. FOX VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Reflect her Charge Shots back at her (heh heh) and use your Blaster Shot a lot. Keep throwing her for best results. Watch out for the acid and try to get Samus into it. The top platform is the only one that is guaranteed not to get acid covering it. Watch out for Samus' Screw Attack. FOX VS. METAL MARIO Stage- ? Hazards- None The Blaster Shot is all you need here. It may take a while, but if you use the Blaster Shot over and over again from far away, it will ensure that you don't get hit very much. Throw him off at around 200% damage. FOX VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None This is perhaps the worst fight to be Fox as. Just hitting them with aerial power-hits is the best way to get rid of them fast. The B button attacks are useless here. Items like the Hammer are very handy here, especially as Fox, Yoshi, or Jigglypuff. FOX VS. MASTER HAND Stage- ? Hazards- None Just keep using Blaster Shots and an occasional Firefox. Fox is fast so most attacks can be dodged easily but some of them like when he drills his finger into you from above need to be shielded because it is way too fast. Shield against mostly everything because almost everything won't break your shield. ~PIKACHU~ PIKACHU VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Start with a barrage of Thunderjolts. When he finally walks over to you give him a Thunder. Now you should use Pikachu's shocking throw over to the left side of the stage. Give him the Electric Drill and then throw him over the side again. Keep throwing until he's done. PIKACHU VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Start off with a Thunder to kill the Yoshi on top. Electric Drills and Downward Electric Drills will do great after that. Each Yoshi will get launched with one each. Play totally offensive here and don't worry about them attacking you because they really suck. PIKACHU VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Don't let Fox reflect your Thunderjolts back at you. Lure him near the edge and use a lot of shocking throws. If he is high in the air than juggle him with Thunder. If the Arwing comes throw Fox in the line of fire to kill him. PIKACHU VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this fight. Throw Mario and then juggle Luigi with Thunder. The Thunders should get Luigi high in damage but stop if Mario comes after you to throw him and then start Thundering again. Luigi should die pretty quickly this way so that you can concentrate on double teaming Mario. PIKACHU VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Stay under him and juggle him with Thunder. If you see him setting up a Thunder and it's too late to escape than shield. Throw Pikachu a lot because he is a lightweight. If the pokémon door opens than push Pikachu into it and run for cover. PIKACHU VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this match. Easy, just stay under him and Thunder him. His damage will skyrocket by using Thunder over and over again. He should be at about 200% damage before you can toss him for good. Just don't go near him because his Giant Punch can kill you even at 0%! PIKACHU VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Use Thunder to kill the first one right off the bat. Pikachu's shocking throws should kill these Kirby's after one or two of them. If they are really starting to piss you off than just Thunder them and they'll be gone if they've been damaged a bit. PIKACHU VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. I hate this fight the most. Start of the fight with a barrage of Thunderjolts. No matter who you are the best strategy is to try and throw Samus into the acid once she is around 65%. As long as the acid isn't too high you can drop to the bottom and Thunder her if she is on the top. PIKACHU VS. METAL MARIO Stage- ? Hazards- None One word. THUNDER! Metal Mario's damage will go up pretty fast with this move. Use lots of shocking throws once his damage is around 200% and hopefully he will go flying off sooner or later. He is even harder to throw than Giant DK and even when you are on the edge you can sometimes not throw him far enough to get him off. PIKACHU VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Throws should guarantee a kill for each of these dummies. Thunder will without question. Be sure to grab the health items and yes health items will appear sometime in this fight. The hammer is especially useful in this fight on the higher difficulties. PIKACHU VS. MASTER HAND Stage- ? Hazards- None You can easily get the Single Move bonus on this stage as Pikachu with Thunder. Shield against almost everything except for a few attacks that will break your shield. Dodging is a must have skill for this fight. ~LUIGI~ LUIGI VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Bombard Link with Fireballs until he starts to move, than run to the far side and throw even more Fireballs. His damage should be at least at around 30% now so use the Super Jump Punch and catch it on fire if you know how. Now kick him to the side and throw Fireballs to keep him back off. This is an easy fight. LUIGI VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Super Jump Punches are great here whether they catch fire or not. Use anything except Fireballs here and they will go flying. Don't be intimidated by their numbers because this is probably an easier fight than against Link. LUIGI VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. If Fox reflects your Fireballs than throw another one to cancel it out. Try to catch a Super Jump Punch on fire when he is high in damage to get a Star Finish. Throws come in very handy here. If the Arwing comes along here just throw Fox up to get him shot into oblivion. LUIGI VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this battle. Throw Mario right off the bat and than do a Super Jump Punch on Luigi(on fire if you can). Now just hang back throwing Fireballs while your ally keeps Mario and Luigi busy. Throw them when they get high in damage. LUIGI VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just hit him with any kind of power hits to knock him away. If the pokémon door opens than push Pikachu into it and run for cover so that the pokémon don't hit you. When Electrode pops out of the door he can usually kill Pikachu. Throws can make short work of Pikachu. LUIGI VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this fight. If you know how to catch your Super Jump Punches on fire than keep using those but if you don't than hang back throwing Fireballs. Throw Giant DK when he gets around 200% damage and he will get high in damage quickly. LUIGI VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just throw each Kirby out of existence or you can smash them off with your power hits. Their copied attacks can get rather annoying so try to avoid them. Super Jump Punches work well here. I recommend just throwing them though. LUIGI VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Right off the beginning jump up and give Samus a Luigi Cyclone and then a throw. Start launching off Fireballs now and if she gets near you jump to the top platform. Throw her into the acid at about 65%. It will take a few tries but once she gets roasted and toasted you might get the Acid Clear bonus. LUIGI VS. METAL MARI0 Stage- ? Hazards- None Super Jump Punches that catch on fire are the best weapon here. Once he is down on the bottom platform give him your Fireballs. At about 200% give him a lot of throws to get him off. If you stay away from him this will be an easy fight. LUIGI VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Just use anything except for the Fireballs. Grab the health items and hope for a hammer because they will be a lot quicker to defeat that way. On the higher difficulties this can be one of the hardest fights. LUIGI VS. MASTER HAND Stage- ? Hazards- None Super Jump Punches that catch on fire are the best way to quickly get rid of this glove. You should throw Fireballs at him while you are running over to Super Jump Punch him because he will die faster that way. Shield against most of his attacks and you'll be fine. ~CAPTAIN FALCON~ CAPTAIN FALCON VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Try to land a couple of Falcon Punches at the start of the match. Every time Link jumps in the air use the Falcon Grab. Throw him off after a few Falcon Kicks. This fight shouldn't take very long at all. CAPTAIN FALCON VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Use any attack here and they'll will all go flying with one hit each. Throws work just as good but it doesn't matter. One time through this fight and their numbers won't scare you any longer. This is a lot easier than the fight against Link. CAPTAIN FALCON VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This is the battle of the fast guys but guess what? You're faster! Use lots of Falcon Kicks and Flaming Kicks. Throw him every chance you get. Take advantage of your speed and Falcon Grab every time Fox jumps. This is the first challenging fight. CAPTAIN FALCON VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you this time. Falcon Kick Mario and then Falcon Grab Luigi. Keep Falcon Kicking across the screen hitting everything in your path. The Falcon Grab is handy here because Mario and Luigi jump a lot. Throw them when they're high in damage. CAPTAIN FALCON VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Don't try a Falcon Punch here or quick little Pikachu will kick you down. Throw him whenever you can and if Pikachu tries to come back on the playing field after a throw than Falcon Grab him to push him back out, just don't fall down the hole yourself. CAPTAIN FALCON VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this match. If Giant DK keeps getting stunned from your opponents constantly hitting him then it might be safe to set up a Falcon Punch. The Falcon Grab is easy to connect here because Giant DK is such a big target. Falcon Kicks and Flaming Kicks should be your main attacks. CAPTAIN FALCON VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. A Falcon Punch would finish these guys off as a one hit KO but that's too risky so just use Falcon Kicks and Flaming Kicks. Falcon Grabs can be useful if there is a Kirby on a platform above you. A few power hits will finish them off. CAPTAIN FALCON VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. The Falcon Grab is useful for the many times that Samus is in the air. When Samus is on the ground jump towards here and press B in the air and by the time you land the Falcon Punch should hit. After that stay on the top platforms using Falcon Kicks. Try to throw her into the acid. CAPTAIN FALCON VS. METAL MARIO Stage- ? Hazards- None On the lower difficulties you can usually easily lay a Falcon Punch in Metal Mario's face, but on the higher ones he'll usually Super Jump Punch you before you can fire it. When he is on the top platform use Falcon Grabs and when he is on the bottom using Falcon Kicks and Flaming Kicks. Throw him at about 225%. CAPTAIN FALCON VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Just hit these guys with any attack you want and they'll go flying. Throws are a guaranteed way to kill any of the annoying Polygons. One or two health items are bound to come up here. This is a big test of endurance. CAPTAIN FALCON VS. MASTER HAND Stage- ? Hazards- None Falcon Punches work great if you can time them. If you're having trouble connecting the Falcon Punch than Falcon Kicks and Flaming Kicks work just as well. Falcon Grabs are useless because you can't throw the Master Hand. Most of his attacks can be shielded against but some must be dodged. ~NESS~ NESS VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Start off by throwing a barrage of PK Fires. Then when his damage is high, keep trying to throw him off the edge. PK Shield is useless in this fight. Smacking yourself into him with PK Thunder is also very effective. NESS VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use a combination of all your A button attacks, because they go flying easily. This is a very easy fight. If you lose this, then I pity you. NESS VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This can be a hard fight sometimes. Start off by smacking yourself into him. Absorb his blaster shots with PK Shield. Don't let him juggle you, because on the higher difficulties he can rack up your damage very high. Don't use PK Fire too much or he will reflect it. NESS VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. You get a random CPU ally for this fight against Mario and Luigi. Start off by throwing a bunch of PK Fires at Mario, and when he gets close throw him. Smack yourself into them with PK Thunder, while your ally keeps them busy. On the higher difficulties, Mario and Luigi combo you like crazy! NESS VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Don't let him Thunder you from below! Keep using A button attacks such as the Yo-Yo and the bat. Throwing him is also useful. He sometimes messes up the Double Quick Attack move, and kills himself. Whatever you do, don't under estimate this electric mouse! NESS VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. You get two random allies for this fight. Mostly just let your allies do the work while you use PK Thunder from far back. When Giant DK is high in damage, just throw him a few times. Items are very handy here. NESS VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Mostly just hit them as hard as you can with your A button attacks. Don't bother with your PK Fire or PK Thunder, but PK Shield can come in handy when they're using their copied attacks. NESS VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Stay on the top most of the time to avoid the acid. PK Thunder is useful. Absorb her charged shot with PK Shield. Juggle her with the Vertical Yo-Yo. Try to knock her far out into the acid with your bat and she probably won't be able to make it back if her damage is high enough. NESS VS. METAL MARIO Stage- ? Hazards- None If you're going to smack yourself into him with PK Thunder, than make sure he is on the other side of the screen. The bat and Yo-Yo come in handy here. Mostly use physical attacks with a few PK Fires in here and there. Throw him off at around 175% damage. NESS VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None This is easy on the earlier difficulties. Just bash them around with your bat, yo-yo, and Flying Punches. There will most likely be some Maxim Tomatoes in this battle. NESS VS. MASTER HAND Stage- ? Hazards- None Use PK Fire when on the attack. When he walks on two fingers, jump over him. When his fingers are pointing at you diagonally and the tips are sparkling, dodge it! If you put up your shield, he will poke you twice, therefore breaking it. When his fingertips are sparkling, and they're pointing at you horizontally, put up your PK Shield to regain tons of damage when he shoots bullets at you! For every thing else, you can just block. ~JIGGLYPUFF~ JIGGLYPUFF VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Run up to Link and use Pound. Now run up to him and throw him straight up, and than jump up and juggle him with the Overhead Clap. When his damage his high use the Sing attack followed by a rest. If that still doesn't knock him out than just throw him. JIGGLYPUFF VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just hit them all with aerial power-hits to get rid of them. This is the easiest fight in the whole game so don't worry about this one. The next one is more or a challenge. JIGGLYPUFF VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Try to grab Fox and throw him straight up. Now juggle him endlessly with the Overhead Clap. When his damage is high kick him to the side. If he still needs a bit more damage done to him than put him to sleep and use the Rest attack. If he makes it back to the edge than just throw him again. JIGGLYPUFF VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you this time. Throw Mario right at the start and then jump up and Overhead Clap Luigi. Now back away and keep using hit and run tactics with Pound. If Mario or Luigi are under the bumper, throw them straight up and they might hit it. JIGGLYPUFF VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Battle of the Pokémon! Stay under Pikachu and don't let him Thunder you. Juggle him by throwing him straight up and using the Overhead Clap attack over and over touching the ground every time you run out of puffs. Throw him into the pokémon door whenever it's open. JIGGLYPUFF VS. PIKACHU Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. This time you get two allies randomly picked by the computer. Jigglypuff doesn't have very many strong attacks so just put Giant DK to sleep and let your allies pound down on him. When Giant DK is high in damage throw him or use Rest if he is very high in damage. JIGGLYPUFF VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just use all of the power hits that you've got to send these balloons to orbit(look whose talkin'). Throwing them is probably the best way because Jigglypuff doesn't have too many power hits. You should be hoping for a hammer here. JIGGLYPUFF VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is possibly the hardest fight in the game especially being Jigglypuff(no offense). The best way is probably to run up and throw Samus straight up and then to keep juggling her so that she can't attack you. Just watch out for the acid and jump up when you see it coming. Be careful and don't let Samus attack you too much. JIGGLYPUFF VS. METAL MARIO Stage- ? Hazards- None It will take a long time to rack up Metal Mario's damage as Jigglypuff so just put him to sleep, pound, put him to sleep, pound, you get the idea. You can also use other moves like the Overhead Clap, just don't expect to juggle this hunk of metal! Throw him at about 225% damage. JIGGLYPUFF VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Use Jigglypuff's aerial power-hits to knock away the Polygon team members. There is bound to be a health item or two come up here so grab them when you see them. Items like the hammer are very handy here. JIGGLYPUFF VS. MASTER HAND Stage- ? Hazards- None Just jump up and use the Overhead Clap again and again. It will take a while but it is still the best way to do it. Dodge some attacks but most can be shielded against. This is not as hard as many people think because half the time the Master Hand is just floating harmlessly. ************************************************************************ 12) Stages ************************************************************************ Here I will list the stages, I'll give a rating from 1(horrible) to 5(great). I will also give tips on how to play well on that particular stage. Peach's Castle(Mario and Luigi's Stage) Whenever I'm on this stage I always stay on the bottom level hitting my opponents from below. This method has a few obvious pros. You don't have to worry about the bumper, it's harder for your opponents to hit you. Another way is to try to throw people against the ramps and they're likely to bounce back at you where you can throw or hit them again. You can also harass your opponents by shooting projectiles from the side. The two platforms at the bottom that comes in and out are good places to throw your opponents off and edge guard. Overall a good stage, I like it. 3 out of 5 Congo Jungle(Donkey Kong's Stage) I like the music in this stage a lot but I don't really like the stage itself. The barrel on the bottom can save you if you fall off but it always seems to be on the other side of the stage. The high platforms on sides are a good place to charge a weapon you might have or grab an item. A very small stage it is rather easy to get launched of the side of the screen. The two rotating platforms in the middle can sometimes interfere with you attacks. Cool music but the stage is small. It's not too bad though. 2 out of 5 Hyrule Castle(Link's Stage) A tornado goes around this stage and can finish off anyone high in damage. Beside the arch on the right side of the stage is a good place to pull off an infinite combo(tap A). A very good stage because it's big. It's hard to throw people off of this stage because it's so big. Lots of room here and a few platforms. Fun! 4 out of 5 Planet Zebes(Samus's Stage) I used to hate this stage but now I like it a bit better because my opponents get thrown around in the acid that rises a lot more than I do. The music is cool but there isn't much room on the horizontal means. The acid that rises can cover every platform except for the top one. Try to throw your opponents into it. It is still a bad stage, it just isn't horrible to me any more. 2 out of 5 Yoshi's Island(Yoshi's Stage) Not very much room but there are a lot of platforms which make it easy to get around in and to hit people. Chansey eggs randomly appear him. The clouds on the side of the stage can save you from falling but don't stay on them too long or they will disappear. Try to hit people from below from the bottom platform. An average stage in my opinion, but not much room. 3 out of 5 Dreamland(Kirby's Stage) The tree Wispy Woods blows wind back and forth the stage. Their are three platforms above and a base platform on the bottom. A short stage but not as short as other ones like Yoshi's Island. Kind of boring but I like the music. It's an okay stage. 3 out of 5 Sector Z(Fox's Stage) A good stage but there aren't any platforms above so it's kind of boring. Sometimes the Arwing comes along and likes to shoot the crap out of you. You have to be at the side of the stage in order to throw somebody off. This is the longest stage in the game. Shooting projectiles from far away is a good strategy as long as they have the range. A good stage, but no platforms. 4 out of 5 Saffron City(Pikachu and Jigglypuff's Stage) This is a fun level. Pokémon come out of the door and attack you. There are a lot of platforms here. Here is a list of the pokémon that come out of the door and what special attack they do. Pokémon Move Chansey Egg Bomb Charmander Flamethrower Electrode Explosion Porygon Tackle Venusaur Razor Leaf 4 out of 5 Mushroom Kingdom(Hidden Stage) This is my favourite stage! There is a POW block that sometimes appears, and when it does, if someone hits it whoever is on the ground gets flung up in the air. Use the pipes to escape danger but be careful if the pipe takes you to the one at the bottom of the stage prepare to jump. Also Piranha Plants come out of the pipes so you'll have to wait for them to go down before you can use the pipe. The scale in the center of the stage falls down if you stay on it for too long. A very fun stage, it's the best one unless you're Ness! 5 out of 5 ************************************************************************ 13) Items ************************************************************************ Here I will list the items in the order of usefulness I think they are while including things about them like what game(s) they're from and how to use them effectively or what they do. I've excluded the carrying items. Press A to pick up and use items, and press R to throw them. Homerun Bat(Earthbound) Tip- Do a smash attack(Forward+A) to get a one hit KO! Tip- The Homerun Bat is easy to avoid so it's best used on stunned or vulnerable opponents. Heart Container(Zelda games) Tip- Picking one up restores your life meter to 0%! Beam Sword(Kirby games) Tip- This light-saber like weapon has very long range so you don't need to go close in. Tip- This is the best clobbering weapon. Hammer(The DK and Mario games of the 80's) Tip- To kill the guy with the hammer hit him with projectiles. Tip- You only have one jump while you are holding this. Tip- This is the only item that you can't throw. Bomb-omb(Mario games) Tip- If you think it will start walking around before you can get to it than just leave it alone! Tip- This is better than most power hits! Motion Sensor Bomb(Goldeneye) Tip- Put these in places you know your opponent will be. Maxim Tomato(Kirby games) Tip- This restores 100% of your health! Ray Gun(Earthbound) Tip- After its 16 shots are out throw it to do even more damage. Tip- This is great for juggling your opponents off the edge with. Fire Flower(Mario games) Tip- This is probably the best way in the game to rack up damage quickly. Star Rod(Kirby games) Tip- This weapon can shoot 20 stars or be used as a clobbering item. Pokéball(Pokémon) Tip- Here is a list of pokémon that can come out and what their special move that they do is. Pokémon Move Beedrill Substitute Blastoise Hydro Pump Chansey Egg Bomb Charizard Flamethrower Clefairy Metronome Goldeen Splash Hitmonlee Jump Kick Koffing Smog Meowth Pay Day Mew* Teleport Onix Rock Slide Snorlax Body Slam Starmie Swift * you don't need all 4 secret characters. * very rare. Green Shell(Mario games) Tip- This can be used over again a few times. Red Shell(Mario games) Tip- If you're going to use this item then make sure you're not on the same platform that you throw it on. Star(Mario games) Tip- This item does not need to be picked up, just touched. Tip- This wears off after about 10 seconds. Fan(Mario RPG: Legend of the Seven Stars) Tip- Throwing it at an opponent throws them straight up in the air, setting them up for a combo or a juggle. Tip- This can be used to pull off infinite combos. Tip- This is the best weapon for breaking shields. Bumper(Kirby's Pinball Land) Tip- Throw this at edges when opponents are trying to come back onto the playing field. Tip- This does 1% damage when someone touches it. ************************************************************************ 14) FAQ ************************************************************************ Q: How do you get mew to appear in the pokéballs? A: I currently don't know how to get Mew to appear in the pokéballs but I do know that you don't need all 4 secret characters because I saw Mew when I didn't have Ness. As far as I know, you don't have to do anything to get Mew, it is just random and rare. Send all of your questions to articuno64_@hotmail.com with the subject as "SSB Question". Feel free to send as many questions as you want, I don't get too many e-mails. ************************************************************************ 15) Bonus Stages ************************************************************************ I have some Bonus Stages 1&2 yet but not all of them. I also have Bonus Stage 3. ~MARIO~ Bonus 1 1- Throw a Fireball at the target to your right. 2- Throw a Fireball at the target to your left. 3&4- Super Jump Punch the two targets above you. 5- Jump on the platform and Super Jump Punch the target above and to the left of you. 6- Jump back on the platform and toss a Fireball at the target on your right. 7- Jump on the moving platform above you and break the target on it. 8- When the moving platform is at its highest point, jump to the left and onto the platform. Hit the target to the left of you with a Fireball. 9- Jump down the left side and Downward Drill Kick the target. 10- Jump off the left side of the platform and Super Jump Punch the target underneath it. Bonus 2 1&2- Step onto the two platforms on your right. 3- Jump down the right side and step on the platform. 4- Jump onto the platform to your left being careful not to fall on the acid. 5&6- Jump onto the two platforms on your left the same way you did number 4. 7- Jump down into the little alcove and make your way to the platform on your right. 8- Carefully jump to the next platform while avoiding the moving block, and land on the platform. 9- Jump over the gap to the blue platform and hop up onto the little platform above it. 10- Carefully maneuver across the three blue platforms a hop onto the last platform. ~DONKEY KONG~ Bonus 1 1- Punch the target to your right. 2- Punch the target to your left. 3- Jump onto the platform on your left and break the target. 4- Jump onto the moving platform beside you and break that target. 5- Jump onto the platform above and to the left of you and hit the target through the wall. 6&7- Spinning Kong the two targets above you. 8- Carefully jump onto the yellow and black platform and hit the target above you. 9- Jump onto the far right platform and hit the target above it. 10- Drop through the platform and Stomp the last target. Bonus 2 1,2&3- Walk onto the three platforms on the right. 4- Jump onto the platform and when it rises jump onto the other one and jump up to the platform. 5- Drop down back onto the platform and than up to the next one. 6- Jump down the shaft to your right and land on the small platform. 7- Do your longest jump and onto the platform on the left. 8- When the moving platform to your left is almost at its lowest point jump down onto it. 9- When the moving platform is at its highest point jump up onto the platform above it. 10- Jump back down to the moving platform and jump to the right onto the platform. Now do your longest jump to the right and land on the last platform. ~LINK~ Bonus 1 1- Hit the target to the left of you. 2- Jump up to the platform on the left and throw a bomb down at the target. 3- Now run over to the very left side, and use the Spinning Sword Slash to hit the target having your sword go through the wall. 4- Jump up the two moving platforms above you and break that target. 5- Now wait until the platform that you're on is at its highest point and than jump up to the platform on the left and break that target. 6- Now jump up to the top right hand corner and use the Spinning Sword Slash. 7- Now run back over to the left side and began your climb up. Hit the target that you see on the left side once you're up. 8&9- Jump the gap and throw a bomb down the shaft and it should hit two targets on its way down. 10- Equip a bomb, then jump up twice and throw the bomb up making sure that you don't do the Spinning Sword Slash. Bonus 2 1,2,3&4- Jump onto the four platforms in the little chamber that you start out in. 5- Jump up and board the platform that is in the middle of the four moving platforms. 6- Jump on a moving platform and jump onto the platform to the far right. 7- Drop down and maneuver your way into the tiny alcove with a platform in it. 8- Maneuver your way back out to the four moving platforms where you first turned right and turn left and onto another moving platform. 9- Drop down and it will begin to look symmetrical of the right side but that will change when you come to the moving block on the platform. Jump inside the little opening and triple jump onto the moving platform. 10- Jump down and Spinning Sword Slash onto the last platform. ~SAMUS~ Bonus 1 1- Hit the target to the right of you. 2- Hit the target on the platform above you. 3- Screw Attack the target on the platform above that one. 4- Jump up and drop a Bomb onto the target to the left. 5- Screw Attack the target above you. 6- Jump onto the moving platform on the right and Charge Shot the target to the right of you. 7- Jump to the right and drop a bomb on the target below you. 8- Charge a Charge Shot, jump up and shoot the target to the right of you. 9- Jump down the right side and Downward Kick the target. 10- Shoot your Charge Shot at the target on the right. Bonus 2 1- Hop down to the platform on the right. 2- Jump up to the platform above you. 3- Jump across to the platform on the right. 4- Jump down onto the moving platform below you. 5- When the moving platform is at the farthest left that it will go, jump across to the platform. 6&7- On this column of falling platforms two of them are ones that you need to step on, so climb up making sure to step on both of them. 8- Screw Attack your way up to the platform above and to the left of you. 9- Go down beside the Bumpers and roll through them and board the platform. 10- Roll back out and charge your shot. Now climb up to the highest platform and back flip twice in the right direction then fire your shot backwards and Screw Attack onto the platform. ~YOSHI~ Bonus 1 1- Walk to the right side and smash your head through the wall and break the target. 2- Walk to the left side now and break the target. 3- Break the target directly above you. 4- Jump up the platforms above you and break the target near the top. 5- Drop down now underneath the moving platform to your left and break the target. 6- Now jump onto the moving platform above you. When it is at its highest point jump up and Egg Bomb the target. 7- Fall back down underneath the moving platform and do a big jump left. Now use the Egg Bomb and angle it to hit the target. 8&9- Jump up and Egg Bomb the two targets above you. 10- Jump back once more underneath the moving platform and jump down to another moving platform. Jump out to a little spot and Egg Bomb the last target. Bonus 2 1- Just jump up and board the platform. 2- Jump up again and board the next platform. 3,4&5- Jump over the pointed edge on your right and board the next three platforms. 6- A bunch of falling platforms will be to your right. One of them will be one that has to be boarded. When you see it come down, jump above it and Butt Drop. 7- Now quickly jump onto the platform on your right. 8&9- Jump the gap and onto the platform on your left. You will see six rotating platforms to your left two of which need to be boarded. Jump on the two. 10- Make your way to the last platform on the far left. ~KIRBY~ Bonus 1 1&2- Break the target to your left and than the target above you. 3- Jump onto the platform above you and break that target. 4- Jump onto the larger platform above you, jump to the right and hit that target on your way back down. 5- Once you're back where you started jump below and onto the moving platform with the target on it. Break it. 6- When the moving platform is at its farthest left, jump off of it and into the alcove on the far left. Break the target on it. 7- Jump up to the very top of the chamber and Final Cutter the target. 8&9- Jump up to the very top right corner and jump down the shaft. Hit two targets on your way down and Final Cutter yourself back onto the platform to renew your jumps. 10- Jump back over the side and hit the last target. Bonus 2 1,2&3- Board all three platforms in the little chamber. 4- Jump over the right side and board the platform. 5- Stone your way down to avoid the Bumpers. Now comes the tricky part. Somehow get yourself onto the platform in between the two falling platforms. My only tip is to note that the platforms fall faster than you. 6- When the moving platform is almost at the bottom, jump up into the shaft and onto the platform. Take the rising platforms up to the top and jump onto the platform right when you see it. 7- Jump over to the right side and fall down the shaft. When you see a split in the shaft, take the right side and avoid the Bumper by using Stone. 8- This next jump is hard. Jump all the way up to the top of the chamber and board the platform. It will take all of your jumps and the Final Cutter to pull off. 9- Drop down the chamber and into the shaft that goes straight down. Hug the right wall and eventually you'll land on a platform. Use all of your jumps and the Final Cutter to get to the platform in the top left hand corner of that chamber. 10- Drop down and hug the wall. Jump underneath it and onto the last platform. ~FOX~ Bonus 1 1&2- Hit the target to the right and then the target above you. 3- Jump straight up and hit the high target above you. 4- Climb the stairs to the right and break the target. 5- Jump onto the moving platform above you and break the target. 6- Jump up to the platform above you. Now hit the target above and to the left of you with a Blaster Shot. 7- Jump onto the platform in the bottom left hand corner and from there use both jumps and the Firefox to hit the above target. 8- Once back on the platform, time your Blaster Shot to shoot through the hole and at the target. 9- Now jump back up to wear you broke target number 6. From there double jump as far as you can to the left. Use the Firefox to hit the target in the alcove. 10- You'll probably fall onto the platform in the bottom left hand corner so jump off the right side and hit the moving target with anything, I prefer the Firefox but a Blaster Shot could get it too. Bonus 2 1,2&3- Quickly jump onto the three platforms that you see and then jump back where you started because that platform will rise. 4- Avoid the two moving Bumpers and stay on the platform. Avoid the next two Bumpers and land on the platform. 5- Jump back onto the moving platform and avoid the Bumpers along you're way. Land on the platform at the bottom. 6- Jump back on the platform and follow it down to the very bottom. Board the platform and jump right back on the moving platform. 7- Stay on the platform diagonally and board the platform before jumping right back on the moving platform. 8- On your second time around on the moving platform when you get to the top left corner drop onto the platform in the middle chamber. 9- Jump across to the platform at the end of the chamber. Wait for the moving platform to come back and then jump on it. 10- Eventually when you get to the bottom left hand corner jump up into the bottom of the shaft and use both jumps and the Firefox to reach the last platform. ~PIKACHU~ Bonus 1 1- Use Thunder to clear out the target in the shaft above you. 2,3&4- Use Thunderjolt once to the left side and twice to the right side to smash three more targets. 5- Now hit the platform above you. 6- Jump onto the moving platform on your right and break the target. 7- Jump up to the top and send a Thunderjolt in the air to hop to the right and break the target. 8- Jump onto the platform on the top left hand corner and break the target. 9&10- Jump down the middle and when you touch the lowest target use Thunder and it will hit both targets. Bonus 2 1,2&3- Walk across the three platforms on the right. 4- Jump the gap and land on the platform on the right side. 5&6- Maneuver across the snake like stairs and touch the two platforms underneath it. 7- Jump down to the next level and make your way across being sure to board the platform along this level. 8&9- Jump underneath and into the chamber with the two platforms that need boarding. 10- Use two jumps and a Double Quick Attack to reach the last platform. ~LUIGI~ Bonus 1 1&2- Punch the target next to you and Super Jump Punch the target above you. 3&4- Jump onto the yellow and black platform to your left and Super Jump Punch the two targets above it. 5- Super Jump Punch the target high above the starting point. 6- Jump onto the moving yellow and black platform to your right and jump your way up to the very top and break the target. 7- Drop to the blue moving platform on the bottom and time your Fireball to hit the target underneath the yellow and black platform on your right. 8- The platform to the left of you that is shaped like a 1 has a target on the other side. Use your first jump to jump off the platform that you're on, the second jump to position yourself underneath and a bit to the left of the target, and use the Super Jump Punch to break the target plus land on the platform. 9&10- Jump on top of the yellow and black platform on the right hand side. Jump off and Drill Kick the target and than Super Jump Punch the last target over to the left. Bonus 2 1,2,3&4- Board the four platforms in that chamber than jump down. 5- Jump under the block that comes in and out of the wall and land on the target. 6- Jump under the block and then board the platform on the right. 7- Jump onto the above platform. 8- Drop down to the blue platform beside platform number 6. Use all of your jumps to get to the platform in the little alcove above and to the right of you. 9- Jump onto the platform above platform number 8. Now jump up onto the platform that sways across the screen like a pendulum. 10- Hop up the red platforms up onto the last platform that needs boarding. ~CAPTAIN FALCON~ Bonus 1 1&2- Punch the target beside you and hit the target above you. 3- Jump up the right side and break the target. 4- Falcon Punch the target just to the right of the platform that you're standing on. 5- Hop up the two gray platforms and Falcon Punch the target. 6- Jump to the only moving platform in the bottom left corner and break that target. 7- Cross the gap to the left and jump up and hit the target above you. 8&9- Falcon Punch through the wall to hit the two targets on the other side. 10- Jump off the edge in the bottom right corner and jump into the alcove with the target and hit it. Bonus 2 1&2- Run along that level boarding both platforms. 3- Run along the level a drop onto the platform that comes in and out of the blue thing. 4- Jump up to the platform on the right and board the platform. 5- Drop down the shaft and board the small platform. 6- Run to the left and jump up to the platform. 7- Climb over the wall on the left. Run over to the right and fall down the hole. Board the platform that comes in and out of the blue thing. 8- Go back to the spot right below where you started. Jump through the gap on the right side and fall onto the moving platform. 9- Drop down onto another platform. 10- Jump underneath the wall on the left and up onto the last platform. ~NESS~ Bonus 1 1- It's right next to you, so pound it! 2- Hit the one above and to the right of you. 3- Jump to the platform on the left. Now use PK Thunder to hit the target underneath it. 4- Jump up and hit the target above you. 5- Jump onto the moving platform and hit that one with a PK Thunder. 6- Press Start to bring you to the map. You'll see a hidden target above and to the left of you so hit it with a PK Thunder. 7- Now head over to the right side of the screen. Jump up the side and you'll see a target, so hit it. 8&9- Jump onto the platform above you and enter the little maze thing. Once you see a target right in front of your face, PK Fire it. The PK Fire will drop down and hit the target below it as well. 10- Jump up out of the maze and follow the arrow down with a PK Thunder or just go down there yourself and hit it with a Downward Kick. Bonus 2 1- Step onto the platform on your left 2,3&4- Step down continually from one to another until they've all been stepped on. 5- Drop down the hole, and triple jump yourself(via PK Thunder) up onto the next platform. 6&7- Jump down and step onto the two platforms on the left. 8- Here is where it gets tricky. Triple jump through the diagonal path on the left. Now maneuver through the moving platforms above it. Jump over the two bumpers and land on the platform. 9- Now head over to the right side and triple jump onto the platform. 10- Triple jump up there from platform 9. ~JIGGLYPUFF~ Bonus 1 1- Break the target above you. 2- Break the target on the right side of you. 3- Break the target on the left side of you. 4- Jump up onto the platform on the left and hit the target above it. 5- Jump over the left side, Pound the target, and jump back up. 6- Drop down the right side now and hit the target on the moving platform. 7- Drop to the moving platform below you and hit that target. 8- Jump up to the stable platform and hit the target above and to the right of it. 9- Jump onto the green moving platform and jump to the right and use Pound after every jump to get extra distance. Break the target on the ledge. 10- Fly underneath the platform that you're on and jump up and hit the last target. Bonus 2 1&2- Board the two platforms on the left. 3&4- There are two platforms that need to be boarded on the escalator stairs going up. Board them and drop down. 5- A platform will come in and out of the blue stuff and it might annoy you if you keep missing it, but just stay in one spot that it might come up in and stay there and it will eventually come to you. 6,7&8- There are three platforms in this mess of Bumpers. You will probably get knocked around in here a bit but don't worry, just board the three platforms and drop down to the left. 9- Walk to the left and you'll see a platform that keeps falling. Just board it and