Mortal Kombat 4
FAQ written by White_Pointer
Basic Moves:
Moves that require only a button press:
HIGH PUNCH - Produces a punch to the
face. Many can be strung together in succession by rapidly pressing
the button.
LOW PUNCH - Your character will punch the opponent's
midriff. Many can be strung together in succession by rapidly pressing the
button. Not as powerful as a high punch but can hit the opponent while they
are ducking.
HIGH KICK - Smacks your opponent in the
face with a powerful kick
LOW KICK - Not as powerful as the high
kick but a little faster to recover, kicks the opponent in the abs.
BLOCK - Blocks attacks
RUN - Lets your character runs forwards for
a limited amount of time. This is great for attacking opponents who are running
away from you. Pay attention to the run meter (the smaller meter underneath
your health bar) - this will indiciate how long you can run for.
SIDESTEP INSIDE - This takes advantage
of Mortal Komabt 4's 3D battle arenas, and is useful for dodging projectile
attacks or disorienting your opponent slightly before attacks. This steps
TOWARDS the screen. On the arcade, this was accomplish by pressing Down,
RUN, RUN. However on most of the home system conversions, Sidestepping is
assigned it's own button.
SIDESTEP OUTSIDE - Exactly the same as
sidestepping inside except you sidestep AWAY from the screen. On the arcade,
this was accomplished by pressing RUN, RUN. As with the other sidestep move,
most of the home systems had a button dedicated to sidestepping.
Combination Moves:
Moves that require a button to be pressed simultaneously with a
direction:
Jump Kick - Jump + either KICK button.
Jump Punch - Jump + either PUNCH
button.
Pressing up plus kick or punch will result in your character punching
or kicking in midair without moving in a direction. If jumping towards
or away from the opponent, pressing punch or kick will cause your
characrter to extend their limb a little further to hit the opponent
and will cause more damage. A Jump Kick is more powerful than a Jump
Punch, but Jump Pucnhes are better for winning aerial battles.
Uppercut - Down + HIGH PUNCH.
The Uppercut has lost a lot of it's firepower in the fourth installment...it
is nowhere near as powerful as it is in the 2D Mortal Kombats. It still serves
a purpose though.
Sweep - Back + LOW KICK
Sweeping knocks your opponent onto their back by tripping them over.
Roundhouse - Back + HIGH KICK
Your character spins around and gives your opponent a heavy kick
to the side of the head, causing them to spin through the air.
Weak Kick - Down + LOW KICK
Not really useful unless your opponent is ducking and avoiding your
other attacks...weak and slow.
Throw - Forward + LOW PUNCH
Must be standing right next to your opponent. Different characters
throw in different ways, but all throws do good damage. Throws cannot be
blocked normally.
Bone Breaker - Forward + LOW KICK
Perhaps your character's most potent move, the Bone Breakers are
a painful addition to Mortal Kombat 4. Executed in similar fashion to a throw
(you need to be up close to your opponent), they deliver damaging hits to
your opponent. Different characters have different Bone Breakers, each with
varying damage. Some leave your opponent open to be hit again. Like a throw,
they cannot be blocked normally.
Block Throw/Bone Breaker - BLOCK + diagonally
down + away
Pressing down and away while blocking will prevent your opponent
from executing a throw or a bone breaker.
Power Hit - Forward + HIGH PUNCH
Some characters elbow, some headbutt, but the basic premise is the
same - a strong hit to the opponent in close quarters. Most characters
can perform a two-hit combo by pressing HIGH PUNCH twice.
Attack with weapon - Forward OR Back OR
Down + HIGH PUNCH or LOW PUNCH
Your character must be holding a weapon to be able to execute these
moves, and what your character does depends on what weapon your character
is currently holding. Experiment, especcially if you pick up a weapon that
isn't your own.
Special Notes:
Mortal Kombat 4 is a major facelift to the series, the game is now
in Full 3D (although the gameplay is still essentially the same as a 2D with
the exception of sidesteps).
New features have been added, most notably the Bone Breakers and
the Weapon system.
With the Weapon system, each character has their own specific weapon,
which requires a direction and button combination similar to a special move
to "pull" the weapon out. Once your character is in possesion of a
weapon, you can use it to attack your opponent in different ways. What kind
of attack depends on the weapon.
You can knock weapons out of your opponent's hands by hitting them.
You can then pick up your opponent's weapon and use the attacks of that weapon.
The same applies to you and your weapon, of course.
You can throw whatever weapon you are holding at your opponent by
simply executing the direction and button combination to pull your own weapon
out.
Several battle arenas have objects that can be picked up and thrown
at your opponent. When they connect, they are very damaging. They can be
large boulders and even skulls.
To pick up a weapon or a throwable object, stand over it and press
Down+RUN at the same time. Weapons will be picked up and held in your hands.
Throwable objects will be thrown immediately.
Stage Fatalities can only be performed on certain stages. The character's
"Fan Fatality" is performed on The Prison while the "Spike Fatality" is performed
on Goro's Lair.
Each character now only has two distinct Fatalities (as well as
the stage fatalities). That means, no animalities, brutalities, friendships,
babalities or whatever.
Each character has their own Unique combos, and for the sake of
space (and the fact that I could miss a few) I will not list them here. Experiment
to work them out...Mortal Kombat 4 has a slightly different combo system
to MK3, UMK3 and MK Trilogy, and they are slightly easier to pull off, so
try different punch and kick combinations (and sometimes block) and you'll
soon be pounding the pulp out of your opponents!
Character Weapons:
Below is a list of the different weapons available in the game for
the different characters:
Kai - Machete Knife
Raiden - Stone Mallet
Shinnok - Nagimaki (wooden stick with a blade on the end)
Liu Kang - Flamberge Sword
Reptile - Battle Axe
Scorpion - Broad Sword
Jax - Spiked Club
Reiko - Spiked Club (guess they ran out of ideas)
Johnny Cage - Smooth-Edged Scimitar
Jarek - Jagged-Edged Scimitar
Tanya - Boomerang
Fujin - Crossbow
Sub-Zero - Ice Sceptre
Quan Chi - Spiked Mace
Sonya - Windblade
Special Moves:
JOHNNY CAGE
Weapon: Forward, Down, Forward, Low
Kick
High Fireball: Down, Forward, High Punch
Low Fireball: Down, Back, Low Punch
Shadow Uppercut: Back, Down, Back, High
Punch
Shadow Kick: Back, Forward, Low Kick
Nut Crack: Block + Low Punch (does not
work on Tanya or Sonya)
Fatality 1 : Forward, Back, Down, Down,
High Kick ( Close )
Fatality 2 : Down, Down, Forward, Down,
Block ( Close )
Fan Fatality: Down, Down, Forward, Forward,
High Kick
Spike Fatality: Back, Forward, Forward,
Low Kick
LIU KANG
Weapon: Back, Forward, Low Kick
High Fireball: Forward, Forward, High
Punch
Low Fireball: Forward, Forward, Low Punch
Flying Kick: Forward, Forward, High Kick
Bicycle Kick: Hold Low Kick for 3 seconds,
release
Fatality 1 : Forward, Forward, Forward,
Down, Low Kick + High Kick + Block ( Sweep Range )
Fatality 2 : Forward, Down, Down, Up,
High Punch ( Close )
Fan Fatality: Forward, Forward, Back,
Low Punch
Spike Fatality: Forward, Forward, Back,
High Kick
FUJIN
Weapon: Back, Back, Low Punch
Whirlwind Spin: Forward, Down, Low Punch
Dive Kick : Down + Low Kick while in
Mid air
Levitate Cyclone: Forward, Down, Forward,
High Punch
Slam : Back, Forward, Down, Low Kick (
Opponent must be in levitate cyclone )
Flying Knee: Down, Forward, High Kick
Fatality 1 : Run + Block, Run + Block,
Run + Block, Run + Block ( Sweep Range)
Fatality 2 : Down, Forward, Forward, Up,
Block ( Half Screen )
Fan Fatality: Down, Down, Down, High Kick
Spike Fatality: Back, Forward, Back, High
Punch
REPTILE
Weapon: Back, Back, Low Kick
Acid Spit: Down, Forward, High Punch
Super Jab: Back, Forward, Low Punch
Invisibility: High Kick + Block
Crawl Attack: Back, Forward, Low Kick
Fatality 1 : Hold High Punch + High
Kick + Low Kick + Low Punch and press Up ( Close )
Fatality 2 : Up, Down, Down, Down, High
Punch ( Half Screen )
Fan Fatality: Down, Forward, Forward,
Low Punch
Spike Fatality: Down, Down, Forward, High
Kick
TANYA
Weapon: Forward, Forward, High Kick
Pink Fireball: Down, Forward, High Punch
Air Fireball: Down, Back, Low Punch in
Mid air
Split Kick: Forward, Down, Back, Low Kick
Corkscrew Kick: Forward, Forward, Low
Kick
Fatality 1 : Down, Down, Up, Down,
High Punch + Block ( Close )
Fatality 2 : Down, Forward, Down, Forward,
High Kick ( Close )
Fan Fatality: Back, Forward, Down, High
Punch
Spike Fatality: Forward, Forward, Forward,
Low Punch
SCORPION
Weapon: Forward, Forward, High Kick
Spear: Back, Back, Low Punch
Teleport Punch: Down, Back, High Punch
Air Throw : Block in air
Fire Breath: Down, Forward, Low Punch
Fatality 1 : Back, Forward, Forward,
Back, Block ( Sweep Range )
Fatality 2 : Back, Forward, Down, Up,
High Punch ( Close )
Fan Fatality: Forward, Forward, Down,
Down, Low Kick
Spike Fatality: Back, Forward, Forward,
Low Kick
RAYDEN
Weapon: Forward, Back, High Punch
Lightning Bolt: Down, Back, Low Punch
Teleport: Down, Up Flying
Torpedo Launch: Forward, Forward, Low
Kick
Fatality 1 ( Close ): Hold Block (
Forward, Back, Up, Up, High Kick )
Fatality 2 ( Close ): Down, Up, Up, Up,
High Punch
Fan Fatality: Down, Forward, Back, Block
Spike Fatality: Forward, Forward, Down,
Low Punch
KAI
Weapon: Down, Back, Low Punch
Falling Fireball: Back, Back, High Punch
Rising Fireball: Forward, Forward, Low
Punch
Flying Fist: Down, Forward, High Punch
Super Roundhouse: Down, Forward, Low Kick
Handstand: Block + Low Kick ( Low Punch
to Spin, Low Kick/High Kick to Kick and Block to Stand Up)
Fatality 1 : Hold Block, Up, Forward,
Up, Back, High Kick, release Block ( close )
Fatality 2 : Up, Up, Up, Back, Block (
Half Screen )
Fan Fatality: Forward, Forward, Down,
Block
Spike Fatality: Back, Forward, Down, High
Kick
JAX
Weapon: Down, Forward, High Punch
Fireball: Down, Forward, Low Punch
Ground Pound: Forward, Forward, Down,
Low Kick
Dash Punch: Down, Back, Low Punch
Back Breaker : Block in air
Multi Throw:
1st Throw: Forward + Low Punch
2nd Throw: Run + Block + High Kick
3rd Throw: High Punch + Low Punch + Low Kick
4th Throw: High Punch + Block + Low Kick
5th Throw: High Punch + Low Punch + High Kick + Low Kick
Fatality 1 : Hold Low Kick 5 sec (
Forward, Forward, Down, Forward ) release Low Kick ( Close )
Fatality 2 : Back, Forward, Forward, Down,
Block ( Close )
Fan Fatality: Forward, Forward, Back,
Low Kick
Spike Fatality: Forward, Forward, Back,
High Punch
QUAN CHI
Weapon: Down, Back, High Kick
Weapon Steal: Forward, Back, High Punch
(while opponent is holding weapon)
Air Throw : Block in air
Teleport Stomp: Forward, Down, Low Kick
Flaming Skull: Forward, Forward, Low Punch
Slide Kick: Forward, Forward, High Kick
Fatality 1 : Hold Low Kick, Forward,
Down, Forward, release Low Kick ( close )
Fatality 2 : Up, Up, Down, Down, Low Punch
( half screen ) - copies opponent's 2nd fatality
Fan Fatality: Forward, Forward, Down,
High Punch
Spike Fatality: Forward, Forward, Back,
Low Kick
REIKO
Weapon: Down, Back, High Punch
Teleport: Down, Up Push Block to Slam
Turn-Around Spin: Back, Forward, Low Kick
Flip Kick: Back, Down, Forward, High Kick
Shurikens: Down, Forward, Low Punch
Fatality 1 : Forward, Down, Forward,
Low Punch + High Kick + Low Kick + Block ( Close )
Fatality 2 : Back, Back, Down, Down, High
Kick ( Half Screen )
Fan Fatality: Down, Down, Back, Low Punch
Spike Fatality: Forward, Forward, Down,
Low Kick
SUB-ZERO
Weapon: Down, Forward, High Kick
Ice Blast: Down, Forward, Low Punch
Ice Clone: Down, Back, Low Punch
Slide: Low Punch + Block + Low Kick
Fatality 1 : Forward, Back, Forward,
Down, High Punch + Block + Run ( Close )
Fatality 2 : Back, Back, Down, Back +
High Punch ( Half Screen )
Fan Fatality: Down, Up, Up, Up, High Kick
Spike Fatality: Down, Down, Down, Low
Kick
JAREK
Weapon: Forward, Forward, High Punch
Ninja Star: Down, Back, Low Punch
Cannonball Roll: Back, Forward, Low Kick
Vertical Cannonball Roll: Forward, Down,
Forward, High Punch
Ground Shaker: Back, Down, B+HK
Fatality 1 : Forward, Back, Forward,
Forward, Low Kick ( Close )
Fatality 2 : Up, Up, Forward, Forward,
Block ( Half Screen )
Fan Fatality: Forward, Down, Forward,
High Kick
Spike Fatality: Back, Forward, Forward,
Low Punch
SONYA
Weapon: Forward, Forward, Low Kick
Force Wave: Down, Forward, Low Punch
Air Throw : Block in air
Leg Grab: Down + Low Punch + Block
Teleport Punch: Forward, Back, High Punch
Bicycle Kick: Back, Back, Down, High Kick
Flip Kick: Back, Down, Forward, Low Kick
Fatality 1 : Down, Down, Down, Up,
Run ( Sweep Range )
Fatality 2 : Up, Down, Down, Up, High
Kick ( Half Screen )
Fan Fatality: Forward, Forward, Down,
High Punch
Spike Fatality: Down, Down, Back, Back,
High Kick
SHINNOK
Weapon: Back, Forward, Low Punch
Fujin Impersonation: Forward, Forward,
Back, High Kick
Jarek Impersonation: Back, Back, Back,
Low Kick
Jax Impersonation: Forward, Down, Forward,
High Kick
Johnny Cage Impersonation: Down, Down,
High Punch
Kai Impersonation: Forward, Forward, Forward,
Low Kick
Liu Kang Impersonation: Back, Back, Forward,
High Kick
Quan Chi Impersonation: Forward, Back,
Forward, Low Kick
Rayden Impersonation: Down, Forward, Forward,
High Punch
Reiko Impersonation: Back, Back, Back,
Block
Reptile Impersonation: Back, Back, Forward,
Block
Scorpion Impersonation: Forward, Back,
Low Punch
Sonya Impersonation: Forward, Down, Forward,
High Punch
Sub Zero Impersonation: Down, Back, Low
Punch
Tanya Impersonation: Back, Forward, Down,
Block
Fatality 1 : Down, Back, Forward, Down,
Run ( Close )
Fatality 2 : Down, Up, Up, Down, Block
( Close )
Fan Fatality: Down, Down, Forward, High
Kick
Spike Fatality: Down, Forward, Back, High
Punch
Secrets:
Kombat Kodes:
See the MK3 FAQ for explanations on Kombat Kodes.
111-111 - "Free Weapon" One weapon in the center at the beginning
of the match.
100-100 - "Throwing Disabled" No throws or bone-breakers.
444-444 - "Armed and Dangerous" Start off with your weapons drawn.
666-666 - "Silent Kombat" No background music.
050-050 - "Explosive Kombat" Last hit causes loser to explode.
222-222 - "Random Weapons" Start with another weapon at random.
123-123 - "No Power ??" Start off with just a bit of energy above "DANGER"
level.
555-555 - "Many Weapons" Weapons drop all over the stage.
060-060 - "No Rain" No rain on the Wind World stage.
002-002 - "Weapon Kombat" Both players never drop their weapons.
012-012 - "Noob Saibot Mode" Play as Noob Saibot.
020-020 - "Red Rain" Causes it to rain blood at the "Wind World" stage.
010-010 - "Maximum Damage Disabled" No Maximum Damage.
110-110 - "Throwing and Max Damage Disabled" No Throws and Max Damage.
011-011 - "Kombat Zone: Goro's Lair" Play at "Goro's Lair" Stage.
022-022 - "Kombat Zone: The Well" Play at "The Well" Stage.
033-033 - "Kombat Zone: Elder Gods" Play at "The Elder Gods" Stage.
044-044 - "Kombat Zone: The Tomb" Play at "The Tomb" Stage.
055-055 - "Kombat Zone: Wind World" Play at "Wind World" Stage.
066-066 - "Kombat Zone: Reptile's Lair" Play at "Reptile's Lair" Stage.
101-101 - "Kombat Zone: Shaolin Temple" Play at "Shaolin Temple" Stage.
202-202 - "Kombat Zone: Living Forest" Play at "Living Forest" Stage.
303-303 - "Kombat Zone: The Prison" Play at "The Prison" Stage.
001-001 - "Unlimited Run" Get an unlimited Run meter.
313-313 - "Kombat Zone: Ice Pit" Play at "Ice Pit" Stage.
321-321 - "Big Head Mode" The characters have over-sized heads
Other Secrets:
Fight as Goro
Successfully complete the game with Shinnok. Enter the character
selection screen, choose the HIDDEN icon using Run, keep holding it, then
press Up, Up, Up , Left to highlight Shinnok's icon, and press Block while
still holding Run.
Fight as Meat
Enter the Group Mode Game and successfully complete the game with
all sixteen characters. After this has been accomplished, select any character
and begin a match. Your character will playing as Meat with all the moves
of the character that was selected, but no skin!
Fight as Noob Saibot
Successfully complete the game with Reiko. Enter the 012 012 Kombat
code in versus mode. Exit this match and enter the character selection screen,
choose the HIDDEN icon using Run, keep holding it, then press Up, Up, Left
to highlight Reiko's icon, and press Block while still holding Run.
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