=============================================================================== ============================================================================= -------------------------------------------------------- --==( The King of Fighters 2002: Challenge to Ultimate Battle )==-- -------------------------------------------------------- FAQ/Movelist v1.5 by Moriya ============================================================================= =============================================================================== Up to version 0.6, this FAQ was just a compilation of contributed information. After that, everything was tested and corrected, and a huge amount of new info was added. ============================================================================= =============================================================================== ============================================================================= INDEX =-=-= 1. Update History 2. The System 2.1. Basic System 2.2. What is changed from KOF2001 2.3. Action list and costs in a nutshell 3. The Movelist 3.1. Japan Team : Kyo Kusanagi Benimaru Nikaido Goro Daimon 3.1.A. Extra Version : Kusanagi 3.2. Fatal Fury Team : Terry Bogard Andy Bogard Joe Higashi 3.3. Art of Fighting Team: Ryo Sakazaki Robert Garcia Takuma Sakazaki 3.4. Ikari Warriors Team : Leona Heidern Ralf Jones Clark Steel 3.5. Psycho Soldiers Team: Athena Asamiya Kensou Sie Chin Gentsai 3.6. Female Team : Mai Shiranui Yuri Sakazaki Jinju May Lee 3.7. Korea Team : Kaphwan Kim Koehan Chang Bounge Choi 3.8. KOF96 Team : Iori Yagami Mature Vice 3.9. KOF97 Team : Ryuji Yamazaki Blue Mary Billy Kane 3.10. KOF98 Team : Yashiro Nanakase Shermie Chris 3.10.A. Extra Versions : Orochi Yashiro Orochi Shermie Orochi Chris 3.11. KOF99 Team : K' Maxima Whip 3.12. KOF2000 Team : Vanessa Seth Ramon 3.13. KOF2001 Team : Kula Diamond K9999 Angel 3.14 Boss : Rugal Bernstein 4. General Info 4.1. Music Information 4.2. Color Information 4.3. Chart of Characters 5. Credits / Copyright / Contact Info ============================================================================= =============================================================================== ============================================================================= 1. UPDATE HISTORY =-=-=-=-=-=-=-=-= (September 9, 2002) Version 0.1 - First release. Beta movelists, plenty of unconfirmed/missing info. (September 13, 2002) Version 0.2 - Design update. New sections added. Some info corrected. (September 19, 2002) Version 0.3 - Updates in some sections, a few moves changed, many notes added. (September 20, 2002) Version 0.31 - Small updates. (October 10, 2002) Version 0.4 - Small updates, a few notes added. Less unconfirmed info by now. The code to select Kusanagi was changed. The game is out in the arcades now, so this FAQ is due to gain its 1.0 version as soon as I have access to it. (October 20, 2002) Version 0.5 - Some updates. Info on most Hidden SDMs was added. And the code to select Kusanagi was changed AGAIN. Very few unconfirmed info remains. (November 20, 2002) Version 0.6 - Big update. Some layout changes, and some corrections/additions to the movelists. A list showing all of the basic system actions and their costs was added. A new Super Cancelable Moves box was added in each character's movelist. Info on the new music system was added (thanks again, TTW). (December 19, 2002) Version 1.0 - Initial release. NOW the hard work begins. Wrong info is being corrected, new info is being added. Rugal movelist has been added. (December 23, 2002) Version 1.01 - Small updates. (December 29, 2002) Version 1.1 - A BIG clean-up has started. A new MAX Mode Cancelable Moves list has been added on each character's movelist (under construction). Many updates on existing info. (January 04, 2003) Version 1.2 - More cleaning up. Many updates on existing info. A new Color Information section has been added, showing information on all the colors for all the characters. (February 08, 2003) Version 1.21 - A Chart of Characters was added, related to the KOF series in general, just as a source of random useless information. =) - The MAX Mode Cancelable Into moves section was added under each character's movelist, but I've only had time to test up to Blue Mary, so the list will still be blank for everyone starting from Billy Kane. It will (obviously) be fixed later, when I have more free time. (June 10, 2003) Version 1.3 - Finally, after a loooong time, I have some time to work on this. The MAX Mode Cancelable Into moves section is finished now. Also, corrected a mistake with the command to Ryo's Ryuuko Ranbu SDM. (June 14, 2003) Version 1.4 - Just some small additions. (September 10, 2003) Version 1.5 - Very small corrections. ============================================================================= =============================================================================== ============================================================================= 2. THE SYSTEM =-=-=-=-=-=-= ------------------------------------------------------------------------------- -= Basic System =- ------------ Terminology: f - forward b - back u - up d - down (forward refers to the right if your character is facing right, and the left if your character is facing left; back is the opposite direction) ub - up-back uf - up-forward db - down-back df - down-forward qcf - quarter circle front (d,df,f) qcb - quarter circle back (d,db,b) hcf - half circle front (b,db,d,df,f) hcb - half circle back (f,df,d,db,b) A - Light Punch C - Heavy Punch B - Light Kick D - Heavy Kick Start - Taunt/Provocation. Press ub, u or uf rapidly to perform a hop. Press ub, u or uf holding the button for a short while to perform a jump. Press db,uf or df,ub to perform a high jump. Press ub while running to perform a high jump. f,f : Run (keep holding f to keep running). b,b : Backstep. b while being : Block. This greatly reduces the damage an enemy does to attacked you, but you cannot be performing any other action while blocking, and it cannot be done in the air. b/f + C/D while : Throw escape. Note that only normal throws can be escaped, being thrown and you must use the same button that the opponent used to throw you. Some normal throws are not escapable at all. AB : Emergency Evasion (your character rolls forward; he/she is almost invincible while rolling, being only affected by throws). b + AB : Emergency Evasion (exactly like the normal one, except that your character rolls backwards). AB while : Guard Cancel. Your character will cancel the blocking blocking animation and roll back for his/her safety. This will cost one power stock. AB during a : Roll Buffering. Your character will cancel whichever normal/special attack he/she is performing (even a CD Guard Cancel) and move roll. This will cost one power stock. AB after being : Recovery Roll. You roll instead of being actually knocked knocked down down. It saves time. Note that it can't be done after certain moves. BC : Activate MAX Mode. While on MAX Mode, your character can perform SDMs for the cost of one extra stock, or DMs for free. If either is performed, though, MAX Mode ends immediately. Otherwise, it lasts for the length of a small time bar. While on MAX Mode, your character can also cancel normal/special moves into some other moves, but doing so will deplete about 1/4 of the time bar, thus making the mode end earlier (and assuring that you can only cancel about 4 or 5 moves). And there's more to MAX Mode: during it, the damage your character inflicts is reduced in about 25%. Activating MAX Mode costs one power stock. BC during a : MAX Mode Buffering. Your character will cancel whichever normal move normal attack he/she is performing and activate MAX Mode. This can save time as it immediatly removes the rest of the recovery time (so you can use it to extend some combos). This will cost one more power stock (besides the power stock already necessary to activate MAX Mode). CD : Heavy Attack (this attack always knocks the opponent down, and can be performed in the air, but not while crouching). CD while : Guard Cancel. Your character will cancel the blocking blocking animation and counter the opponent with a CD attack. This will cost one power stock and knock the opponent down, causing him/her some damage. ------------------------------------------------------------------------------- -= What is changed from KOF2001, in the system: =- -------------------------------------------- - The strikers are gone. - Teams are formed by 3 members, like KOF94-98. There's no more ratio system, you can only select teams with three fighters each. - Critical Wire is gone. Only Counter Wire remains. - Throws cause the same damage they did in KOF98. - Guard Cancel with CD damages the opponent. - Just like in KOF98, every character on your team can hold a different amount of power stocks: the first can hold up to 3 stocks; the second, up to 4; and the third, up to 5. - To perform DMs, you must have one power stock. Doing so will deplete the stock. You can also perform a DM while you're in MAX Mode, but doing so will finish MAX Mode (without depleting any extra stock). - To perform SDMs, you must be in MAX Mode and have at least one power stock remaining. Doing so will finish MAX Mode and deplete the extra stock. - To perform HSDMs, you must be in MAX Mode, with 1/4 of your life (or less) remaining, and have one extra power stock. Doing so will finish MAX Mode and deplete the extra stock. - The life meter of your character will flash when he's about to be guard crushed. - During CPU matches, you can choose one of two teams to fight against. - When performing SDMs, instead of having the usual white flash and then a negative background, now there is a red flash instead of a white one, and there is no more negative background. - When performing HSDMs, instead of a white or a red flash, there is a yellow flash. While the HSDM is being performed, the background is blue with horizontal white lines (the same as K9999's SDM in KOF2001). The only exceptions to this are: . Chang, no background (all black) . Iori, red "Orochi Iori" background . Orochi Yashiro, lots of lava . Orochi Shermie, some dark clouds . Orochi Chris, green "bright light" background . Kula, her old "blue ice" background for a short while . K9999, no background (all white) ------------------------------------------------------------------------------- -= Action costs in a nutshell: =- --------------------------- Action -=- Cost ------------------------------------ -=+=- ------------------------------------ Roll - None Recovery Roll - None Guard Cancel (Roll) - 1 power stock Cancel a move into a Roll - 1 power stock Guard Cancel (CD) - 1 power stock Perform DM - 1 power stock Supercancel a move into a DM - 2 power stocks Activate MAX Mode - 1 power stock Cancel a move into MAX Mode - 2 power stocks Cancel move into move during MAX Mode - 1/4 of the MAX Mode bar Perform a DM during MAX Mode - the MAX Mode bar Perform a SDM (must be in MAX Mode) - 1 power stock and the MAX Mode bar Supercancel a move into a SDM (must be in MAX Mode) - 2 power stocks and the MAX Mode bar Perform a HSDM (must be in MAX Mode and have 1/4 or less life remaining) - 1 power stock and the MAX Mode bar ============================================================================= =============================================================================== ============================================================================= 3. THE MOVELIST =-=-=-=-=-=-=-= Under each character's movelist there is a small box showing whatever has changed on their movelists from KOF2001 (or their latest KOF game) to KOF2002. Then, there is a small chart showing the cancelable normals of that character. It is pretty self-explanatory. The numbers that will appear sometimes show in which hit that normal can be canceled. An (*) means that the move can be canceled during any hit (only for multi-hit normals, obviously). Example of chart: [ CANCELABLE NORMALS ] stand A(*) stand B stand C(2) stand D crouch A --- crouch C crouch D(1) far C far D On this example, the character can cancel his stand A in any hit. He can only cancel his stand C on the second hit, and his crouching D on the first hit. He cannot cancel his crouch B at all (since it's not listed). -=- There is also a Command Cancelability chart. The symbol before the command indicates if it can be linked from a normal: -> means that you can link a normal into the command, and must do so in order to cancel it; #> means that you can link a normal into the command, but don't have to that in order to cancel it (it's optional); . means that you can't link a normal into the command. The symbol after the command indicates if it can be canceled into a move/DM: -> means that the command can be canceled into a move/DM; . means that the command can't be canceled into a move/DM. NOTE: Ralf, Mature and May Lee (in Normal Mode) don't have any commands, so they don't have this chart. -=- After the Command Cancelability chart, there is a Super Cancelable Moves list. It simply shows which moves of that character can be super canceled (that is, canceled directly into a DM/SDM, with an additional cost of 1 stock). -=- Following it, there is a "MAX Mode Cancelable Moves" list, that shows which commands and special moves of that character can be canceled into other special moves during MAX Mode. Right under it, there is another list entitled "'Cancelable Into' Moves", that shows which moves can be 'canceled into' during MAX Mode (i.e, you can cancel a MAX Mode Cancelable move into any 'cancelable into' move during MAX Mode). An asterisk (*) will be in front of the move name if it's also a MAX Mode Cancelable Move. By the way, it's good to remember that a move can never be canceled into the same move. -=- After that, there is a "Command Attributes" and a "Move Attributes" list. They show the special properties of the character's commands and moves. Some characters also have a "Normal Attributes" list. ------------------------------------------------------------------------------- -= Command Attributes: =- ------------------- NOTE: whenever a command is canceled into (i.e, you link a normal into it), it loses all of its attributes. There are some exceptions to this, though, like Vanessa's One-Two Puncher. - Overhead: this command cannot be blocked by a crouching opponent. - Hits low: this attack annot be blocked by a standing opponent. - Parry: this command is used to block incoming attacks, you will take no damage if attacked while performing it. - Knockdown: this command will knock the opponent down. - Autoguard: this command has some frames where it cannot be interrupted by enemy attacks. Your character automatically takes block damage if attacked during Autoguard frames, and his/her command doesn't stop (normally hitting the opponent after that). - Cross Up: this command will succesfuly connect while your character is jumping over the enemy, hitting on his/her opposite side. It works as an excellent combo starter. -= Move Attributes: =- ---------------- NOTE: DMs, SDMs and HSDMs may also be listed here. They'll be identified with brackets, like this: [DM] Move : the DM has that attribute [SDM] Move : the SDM has that attribute [S/DM] Move : both the DM and SDM versions of this move have that attribute [HSDM] Move : the HSDM has that attribute - Overhead: this attack cannot be blocked by a crouching opponent. - Hits low: this attack annot be blocked by a standing opponent. - Unblockable: this attack cannot be blocked at all. - Counter: when you execute this move, your character will be in a certain stance for a few seconds. If the enemy hits him during that stance, your character will take no damage and immediately counter the enemy attack with an attack of his own. - Autoguard: this move has some frames (usually in the beginning) where it cannot be interrupted by enemy attacks. Your character automatically takes block damage if attacked during Autoguard frames, and his/her move doesn't stop (normally hitting the opponent after that). - Invincibility: while performing this move, your character (or just a part of him/her) becomes totally invincible against enemy attacks. - Counter Wire: during counter hits (when your move hits the opponent while he is also attacking you), this move will make your opponent be launched to the opposing wall and bounce back, allowing you to perform additional attacks. - Mobility: you can move (in a limited fashion) while performing this move. - Knockdown: this move will knock the opponent down and will not allow him/ her to use a Recovery Roll. - Knockdown Projectile: this projectile will knock the opponent down. - Reflects Projectiles: if a projectile hits you while performing this move, it will be reflected back to your opponent. - Negates Projectiles: this move makes enemy projectiles vanish. - Recovers life: this move makes you recover some life energy back. - Guard Crush: if this move hits a blocking opponent, it will drop his/her guard, leaving him/her open for attacks for a few moments. -=- And now, on to the movelist: =============================================================================== =================================[ JAPAN TEAM ]================================ =============================================================================== =============================================================================== -=( KYO KUSANAGI )=- -=( Japan Team )=- =============================================================================== Fighting Style: Kusanagi-ryuu martial arts Birthdate: December 12 Age: 20 Birthplace: Japan Blood Type: B Height: 1.81m Weight: 75kg Hobbies: Writing poetry Favorite Food: Grilled fish Best Sport: Ice hockey Prized Things: His motorcycle and his girlfriend, Yuki Dislikes: Hard work "That's the pepper! That's the stuff! Oooh yeah!" ==------------------------------==[ THROWS ]==-----------------------------== Hatsugane When close, b/f + C Issetsu Seoi Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Ge Shiki: Goufu You f + B Ge Shiki: Naraku Otoshi In the air, d + C 88 Shiki df + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== 75 Shiki: Kai qcf + B/D, B/D 100 Shiki: Oniyaki f,d,df + A/C 114 Shiki: Aragami qcf + A . 128 Shiki: Kono Kizu During 114 Shiki Aragami, qcf + A/C .. 127 Shiki: Yano Sabi During 128 Shiki Kono Kizu, press A/C .. 125 Shiki: Nana Se During 128 Shiki Kono Kizu, press B/D . 127 Shiki: Yano Sabi During 114 Shiki Aragami, hcb + A/C .. Ge Shiki: Migiri Ugachi During 127 Shiki Yano Sabi, press A/C .. 125 Shiki: Nana Se During 127 Shiki Yano Sabi, press B/D .. 212 Shiki: Koto Tsuki You During 127 Shiki Yano Sabi, hcb + B/D 115 Shiki: Dokugami qcf + C . 401 Shiki: Tsumi Yomi During 115 Shiki Dokugami, hcb + A/C .. 402 Shiki: Batsu Yomi During 401 Shiki Tsumi Yomi, f + A/C ... 100 Shiki: Oniyaki During 402 Shiki Batsu Yomi, f,d,df + A/C 427 Shiki: Hikigane hcb + B/D 707 Shiki: R.E.D. KicK b,d,db + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held) ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held) ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== 524 Shiki: Kamijiri When close, hcb,hcb + AC ------------------------------------------------------------------------------- - Aragami/Dokugami have autoguard again. - 524 Shiki: Kamijiri is faster and can be linked from weak attacks. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Ge Shiki: Goufu You -> (if you cancel into it, it hits twice) . Ge Shiki: Naraku Otoshi . -> 88 Shiki . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] 100 Shiki: Oniyaki (1st hit) 427 Shiki: Hikigane (B version) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Ge Shiki: Goufu You [command] 88 Shiki [command] 100 Shiki: Oniyaki (1st hit) 114 Shiki: Aragami . 128 Shiki: Kono Kizu .. 127 Shiki: Yano Sabi .. 125 Shiki: Nana Se . 127 Shiki: Yano Sabi .. Ge Shiki: Migiri Ugachi .. 125 Shiki: Nana Se 115 Shiki: Dokugami . 401 Shiki: Tsumi Yomi 427 Shiki: Hikigane (both versions) [ "CANCELABLE INTO" MOVES ] 75 Shiki: Kai 114 Shiki: Aragami * 115 Shiki: Dokugami * 427 Shiki: Hikigane * (both versions) 707 Shiki: R.E.D. KicK ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Ge Shiki: Goufu You : overhead (2nd hit) Ge Shiki: Naraku Otoshi : overhead / knockdown (opponent in the air) 88 Shiki : hits low [ MOVE ATTRIBUTES ] 75 Shiki: Kai : allows juggles 114 Shiki: Aragami : autoguard 127 Shiki: Yano Sabi : overhead 212 Shiki: Koto Tsuki You : hits fallen opponents 115 Shiki: Dokugami : autoguard 427 Shiki: Hikigane (B version) : allows juggles [HSDM] 524 Shiki: Kamijiri : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( KUSANAGI )=- -=( Extra Version )=- =============================================================================== Fighting Style: Kusanagi-ryuu martial arts Birthdate: July 5 (probably the day he was created by NESTS) Age: 20 Birthplace: Japan Blood Type: B Height: 1.81m Weight: 75kg Hobbies: Arranging fighting techniques Favorite Food: Unknown Best Sport: None Prized Things: His genes (that give him the Kusanagi flame) Dislikes: Originals (probably referring to Kyo, the original) "Hallelujah, brother! You've just met your maker." In order to select Kusanagi, the uniform-wearing extra version of Kyo, based on his KOF95 version present in KOF98 (with a few additions), do the following: place the cursor on Kyo, then press up, down, right, left, down, up, left, and right. Kusanagi will appear. ==------------------------------==[ THROWS ]==-----------------------------== Hatsugane When close, b/f + C Issetsu Seoi Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Ge Shiki: Goufu You f + B Ge Shiki: Naraku Otoshi In the air, d + C 88 Shiki df + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== 75 Shiki: Kai qcf + B/D, B/D 100 Shiki: Oniyaki f,d,df + A/C 101 Shiki: Oboro Guruma b,d,db + K 108 Shiki: Yami Barai qcf + A/C 212 Shiki: Koto Tsuki You hcb + B/D 910 Shiki: Nue Tsumi qcb + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held) ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held) ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Saishuu Kessen Ougi "Rei Shiki" qcf,qcf + AC ------------------------------------------------------------------------------- - Unlike Kyo, his Ge Shiki: Goufu You hits twice even if not canceled into. - He gained the 910 Shiki: Nue Tsumi, performed with qcb + A/C. - He gained the Mu Shiki (with another name) as his HSDM. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C --- far C --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Ge Shiki: Goufu You -> -> 88 Shiki . . Ge Shiki: Naraku Otoshi . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Ge Shiki: Goufu You [command] (any hit) 88 Shiki [command] 100 Shiki: Oniyaki (1st hit) 212 Shiki: Koto Tsuki You (1st hit) 910 Shiki: Nue Tsumi [ "CANCELABLE INTO" MOVES ] 75 Shiki: Kai 100 Shiki: Oniyaki * 101 Shiki: Oboro Guruma ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Ge Shiki: Goufu You : overhead (2nd hit) Ge Shiki: Naraku Otoshi : overhead / knockdown (opponent in the air) 88 Shiki : hits low [ MOVE ATTRIBUTES ] 75 Shiki: Kai : allows juggles 100 Shiki: Oniyaki : autoguard 910 Shiki: Nue Tsumi : counter ------------------------------------------------------------------------------- -=- =============================================================================== -=( BENIMARU NIKAIDO )=- -=( Japan Team )=- =============================================================================== Fighting Style: Shooting Birthdate: June 6 Age: 21 Birthplace: Japan (although he's half American) Blood Type: O Height: 1.80m Weight: 70kg Hobbies: Sky cruising, cooking Favorite Food: Sashimi, pasta, and coffee Best Sport: Clay shooting, high jumps Prized Things: Himself Dislikes: Otaku, regretting things "You're pretty good. But I'm much better." ==------------------------------==[ THROWS ]==-----------------------------== Catch and Shoot When close, b/f + C Front Suplex When close, b/f + D Spinning Knee Drop In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Jack Knife Kick f + B Flying Drill In the air, d + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Raijin Ken qcf + A/C Kuuchuu Raijin Ken In the air, qcf + A/C Shinkuu Katategoma qcb + A/C Benimaru Koreda When close, hcb,f + A/C Iai Geri qcf + B/D . Handou Sandan Geri During Iai Geri, d,u + B ==------------------------==[ DESPERATION MOVES ]==------------------------== Gen'ei Hurricane qcb,qcb + B/D Raikou Ken qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Raikou Ken qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Raijin Kyuu f,db,df,b,f + A/B/C/D ------------------------------------------------------------------------------- - His Benimaru Koreda is back, and the damage is bigger than before. - He has a new HSDM. The button used determines where the lightning will appear (attached to Benimaru, until he attacks or is attacked). ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Jack Knife Kick -> . Flying Drill . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Shinkuu Katategoma ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Flying Drill [command] (up to the 2nd hit / into Kuuchuu Raijin Ken) Shinkuu Katategoma (1st hit) > Handou Sandan Geri (1st hit) [ "CANCELABLE INTO" MOVES ] Kuuchuu Raijin Ken (from Flying Drill) Shinkuu Katategoma * Iai Geri ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] None [ MOVE ATTRIBUTES ] Raijin Ken : negates projectiles Kuuchuu Raijin Ken : negates projectiles Benimaru Koreda : unblockable [S/DM] Raikou Ken : negates projectiles ------------------------------------------------------------------------------- -=- =============================================================================== -=( GORO DAIMON )=- -=( Japan Team )=- =============================================================================== Fighting Style: Judo & self-made fighting techniques Birthday: May 5 Age: 29 Birthplace: Japan Blood Type: A Height: 2.04m Weight: 138kg Hobby: Being one with the nature Favorite Food: Zaru soba Best Sport: Judo Prized Things: His geta (those wooden sandals) Dislikes: Complex machinery "You gotta learn defense, bud." ==------------------------------==[ THROWS ]==-----------------------------== Juuji Shime When close, b/f + C Okuri Ashi Barai When close, b/f + D Tsukami Tataki Tsuke Very close to opponent, b/f + C ==--------------------------==[ COMMAND MOVES ]==--------------------------== Zujou Barai df + C ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Jiraishin f,d,df + A/C (C is a fake) Kumo Tsukami Nage hcf + A Kirikabu Gaeshi hcf + C Tenchi Gaeshi When close, hcb,f + A/C Nekko Gaeshi qcf + B/D Chou Ukemi qcb + B/D Chou Oosotogari When close, f,d,df + B/D Ura Nage hcb,f + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Jigoku Gokuraku Otoshi When close, hcb,hcb + A/C Arashi no Yama (Nekko Nuki) When close, hcf,hcf + B/D . Zoku: Kirikabu Gaeshi After Nekko Nuki, hcf + B/D .. Bukko Nuki Ura Nage After Zoku: Kirikabu Gaeshi, f,d,df + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Jigoku Gokuraku Otoshi When close, hcb,hcb + AC Arashi no Yama (Nekko Nuki) When close, hcf,hcf + BD . Zoku: Kirikabu Gaeshi After Nekko Nuki, hcf + B/D .. Zoku: Tenchi Gaeshi After Zoku: Kirikabu Gaeshi, f,d,df + B/D ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Dan no Ura Gaeshi f,d,df,b,d,db + BC ------------------------------------------------------------------------------- - He lost his Tama Tsubushi. - He has a new HSDM. Damage is very big. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- --- crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Zujou Barai . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Zujou Barai [command] [ "CANCELABLE INTO" MOVES ] Jiraishin Kumo Tsukami Nage Kirikabu Gaeshi Nekko Gaeshi Chou Ukemi ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] None [ MOVE ATTRIBUTES ] Jiraishin (A version) : opponent must jump or crouch block to avoid it Tenchi Gaeshi : unblockable Nekko Gaeshi : counter Chou Oosotogari : unblockable Ura Nage : unblockable [S/DM] Jigoku Gokuraku Otoshi : unblockable [S/DM] Arashi no Yama : unblockable [HSDM] Dan no Ura Gaeshi : opponent must jump or crouch block to avoid it ------------------------------------------------------------------------------- -=- =============================================================================== ==============================[ FATAL FURY TEAM ]============================== =============================================================================== =============================================================================== -=( TERRY BOGARD )=- -=( Fatal Fury Team )=- =============================================================================== Fighting Style: Martial Arts taught by his father, Jeff Bogard Birthdate: March 15 Age: 24 Birthplace: USA Blood Type: O Height: 1.82m Weight: 82kg Hobbies: Playing video games Favorite Food: Junk food Best Sport: Basketball Prized Things: Gloves he got from his father, Jeff Bogard Dislikes: Slugs "Hey, lighten up, dude! This's (sic) KOF. Enjoy it!" ==------------------------------==[ THROWS ]==-----------------------------== Grasping Upper When close, b/f + C Buster Throw When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Rising Upper df + C ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Power Wave qcf + A Round Wave qcf + C Burn Knuckle qcb + A/C Rising Tackle Charge d,u + A/C Crack Shoot qcb + B/D Power Dunk f,d,df + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== High Angle Geyser qcf,qcf + B/D Power Geyser qcb,db,f + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Power Geyser qcb,db,f + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Rising Force qcf,qcf + AC ------------------------------------------------------------------------------- - Hammer Punch is gone. - His Crack Shoot (B version) hits crouching opponents. - The motion to the SDM Power Geyser was changed; the first two geysers come out fast while the third is a bit delayed (just like in Garou). - He now has Rock Howard's Shining Knuckle, as his HSDM. For some reason, they decided to call this move Rising Force... ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C(*) stand D crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Rising Upper -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Round Wave ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Rising Tackle (1st hit) Power Dunk (1st hit) [ "CANCELABLE INTO" MOVES ] Round Wave Burn Knuckle Crack Shoot Power Dunk * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] None [ MOVE ATTRIBUTES ] Crack Shoot (B version) : hits crouching opponents [S/DM] Power Geyser : negates projectiles ------------------------------------------------------------------------------- -=- =============================================================================== -=( ANDY BOGARD )=- -=( Fatal Fury Team )=- =============================================================================== Fighting Style: Koppo-ken & Shiranui-ryuu Ninjutsu Birthdate: August 16 Age: 23 Birthplace: USA Blood Type: A Height: 1.72m Weight: 69kg Hobbies: Training Favorite Food: Spaghetti with fermented soybeans Best Sport: Short-track cycling Prized Things: Picture from his training with Hanzo Shiranui Dislikes: Dogs "You can't touch this ninja! I'm a Shiranui whirlwind!" ==------------------------------==[ THROWS ]==-----------------------------== Gourin Kai When close, b/f + C Kakaekomi Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Uwa Agito f + B Age Omote df + A ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Hishou Ken qcb + A Geki Hishou Ken qcb + C Shoryudan f,d,df + A/C Kuuhadan hcf + B/D Ukabe Haisuishou When close, hcf + A/C Zan'ei Ken db,f + A/C . Shippu Ouken During Zan Ei Ken, qcf + A/C Yami Abise Geri b,d,db + B/D Gen'ei Shiranui In the air, qcf + B/D . Shimo Agito After Gen'ei Shiranui, press A/C . Uwa Agito After Gen'ei Shiranui, press B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Zan'ei Ryuusei Ken qcb,hcf + A/C Chou Reppadan qcb,db,f + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Chou Reppadan qcb,db,f + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Zan'ei Reppa qcf,qcf + AC . Chou Reppadan During Zan'ei Reppa, press BCD ------------------------------------------------------------------------------- - He has gained his Yami Abise Geri move from his EX version in Real Bout Fatal Fury Special. It is performed with b,d,db + B/D. - He has gained his Zan'ei Reppa special from Real Bout Fatal Fury Special as his HSDM. It has a followup, some sort of Chou Reppadan done with his hands. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C(*) --- crouch A crouch B crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Uwa Agito -> (into aerial moves; Gen'ei Shiranui in his case) #> Age Omote -> (1st hit) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Shoryudan (1st hit) Shippu Ouken Shimo Agito ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Uwa Agito [command] (into Gen'ei Shiranui) Shoryudan (after 1st hit / into Gen'ei Shiranui) Kuuhadan (1st hit into ground moves / later, into Gen'ei Shiranui) > Shippu Ouken Yami Abise Geri (B version) > Shimo Agito > Uwa Agito (into Gen'ei Shiranui) [ "CANCELABLE INTO" MOVES ] Kuuhadan * Zan'ei Ken Gen'ei Shiranui (from aerial moves) ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Uwa Agito : overhead [ MOVE ATTRIBUTES ] Hishou Ken : knockdown projectile Ukabe Haisuishou : unblockable / only performed in close range / allows juggles Yami Abise Geri : hits twice on a counter Uwa Agito : overhead ------------------------------------------------------------------------------- -=- =============================================================================== -=( JOE HIGASHI )=- -=( Fatal Fury Team )=- =============================================================================== Fighting Style: Muay Thai Birthdate: March 29 Age: 23 Birthplace: Japan Blood Type: AB Height: 1.80m Weight: 72kg Hobbies: Brawling Favorite Food: Fried alligator Best Sport: All types of martial arts Prized Things: His headband Dislikes: School, dressing up "That's the best you got? No wonder I blew you away!" ==------------------------------==[ THROWS ]==-----------------------------== Hiza Jigoku When close, b/f + C Leg Throw When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Low Kick f + B Sliding df + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Bakuretsu Ken Press A/C repeatedly . Bakuretsu Finish During Bakuretsu Ken, qcf + A/C Hurricane Upper hcf + A/C Ougon no Kakato qcb + B/D Tiger Kick f,d,df + B/D Slash Kick hcf + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Bakuretsu Hurricane Tiger Heel qcf,hcb + A/C Ougon no Tiger Kick qcf,uf + B/D Screw Upper qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Screw Upper qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Cross Gigantes qcf,qcf + BD ------------------------------------------------------------------------------- - He has his Jump D from KOF98. - His Tiger Kick now has a burning effect, as it had in Fatal Fury. - Ougou no Tiger Kick deals more damage. - He lost his Shijou Saikyou no Low Kick DM. - He got his Double Cyclone from Capcom vs. SNK 2 as his HSDM. But Playmore just CAN'T leave a move name unchanged... ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Low Kick -> -> Sliding . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Bakuretsu Finish (A version) Tiger Kick (D version / 1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Bakuretsu Finish (A version) Tiger Kick (1st hit) [ "CANCELABLE INTO" MOVES ] Ougon no Kakato Tiger Kick * Slash Kick ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Sliding : hits low [ MOVE ATTRIBUTES ] Bakuretsu Finish (A version) : overhead Bakuretsu Finish (C version) : hits low Hurricane Upper (C version) : knockdown projectile (2nd hurricane) ------------------------------------------------------------------------------- -=- =============================================================================== ============================[ ART OF FIGHTING TEAM ]=========================== =============================================================================== =============================================================================== -=( RYO SAKAZAKI )=- -=( Art of Fighting Team )=- =============================================================================== Fighting Style: Kyokugen-ryuu Karate Birthdate: August 2 Age: 24 Birthplace: Japan Blood Type: O Height: 1.79m Weight: 73kg Hobbies: Weekend carpentry Favorite Food: Rice cakes, fermented soybeans Best Sport: Sumo wrestling Prized Things: Restored bike, his horse 'Tatsumaki' Dislikes: Bugs with many legs "You're a tough, kid! Work on your moves and you got a future!" ==------------------------------==[ THROWS ]==-----------------------------== Tani Otoshi When close, b/f + C Tomoe Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Hyouchuu Wari f + A Joudan Uke f + B Gedan Uke df + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Ko'ou Ken qcf + A/C Kohou f,d,df + A/C Zanretsu Ken f,b,f + A/C Mouko Raijin Setsu qcf + B/D Hien Shippu Kyaku hcb + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Haoh Shokou Ken f,hcf + A/C Ryuuko Ranbu qcf,hcb + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ryuuko Ranbu qcb + C,A ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Tenchi Haoh Ken qcf,qcf + AC ------------------------------------------------------------------------------- - His Ko'ou Ken can be performed with C again. - He lost his Kohou Shippu Ken. - His Zanretsu Ken has an autoguard point. - His Kohou is 98 style, with long invincibility. - His HSDM is the Tenchi Haoh Ken. It always dizzies the opponent now. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Hyouchuu Wari . -> Joudan Uke -> (only when a high attack is blocked by this command) -> Gedan Uke -> (only when a low attack is blocked by this command) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Kohou (1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Hyouchuu Wari [command] Kohou (1st hit) Zanretsu Ken (13th hit) [ "CANCELABLE INTO" MOVES ] Kohou * Mouko Raijin Setsu Hien Shippu Kyaku ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Hyouchuu Wari : overhead Joudan Uke : parry Gedan Uke : parry [ MOVE ATTRIBUTES ] Ko'ou Ken (C version) : autoguard Zanretsu Ken : autoguard Mouko Raijin Setsu : overhead [DM] Haoh Shoukou Ken : negates projectiles [SDM] Ryuuko Ranbu : unblockable [HSDM] Tenchi Haoh Ken : always dizzies the opponent ------------------------------------------------------------------------------- -=- =============================================================================== -=( ROBERT GARCIA )=- -=( Art of Fighting Team )=- =============================================================================== Fighting Style: Kyokugen-ryuu Karate Birthdate: December 25 Age: 24 Birthplace: Italy Blood Type: AB Height: 1.80m Weight: 85kg Hobbies: Collecting cars Favorite Food: Sushi, yakisoba Best Sport: Motor sports Prized Things: His car collection Dislikes: Pickled scallions "I hope you're not the strongest. Feed me, Seymour!" ==------------------------------==[ THROWS ]==-----------------------------== Kubikiri Nage When close, b/f + C Ryuuchou Kyaku When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Ura Ken b + A Kouryuu Gokya Geri f + A Ryuu Hanshuu b/f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Ryuu Geki Ken qcf + A/C Ryuuga f,d,df + A/C Hien Ryu Jin Kyaku In the air, qcb + B/D Sen'en Renbu Kyaku When close, hcf + B/D Gen'ei Kyaku f,b,f + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Haiga Ryuu qcf,qcf + B/D Haoh Shoukou Ken f,hcf + A/C Ryuuko Ranbu qcf,hcb + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ryuuko Ranbu qcf,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Gansou Ryuuko Ranbu qcf,hcb + BD ------------------------------------------------------------------------------- - Jump CD motion changed. - He lost his Nidan Sokudou Geri. - He lost his Hien Senpuu Kyaku. - His Sen'en Renbu Kyaku is now performed with hcf + B/D. It has less time for juggles now. - Hien Ryu Jin Kyaku became a special move performed with qcb + B/D in the air. - His Haiga Ryuu DM is now performed with B/D instead of A/C. - His HSDM is an unblockable version of his Ryuuko Ranbu. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D(1) crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Ura Ken -> (in form of juggles) -> Kouryuu Gokya Geri -> (into aerial moves; Hien Ryu Jin Kyaku in his case) #> Ryuu Hanshuu -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Ryuuga (1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Kouryuu Gokya Geri [command] (into Hien Ryu Jin Kyaku) Ryuuga (after 1st hit, into Hien Ryu Jin Kyaku) Sen'en Renbu Kyaku (up to the 4th hit) Gen'ei Kyaku (13th hit) [ "CANCELABLE INTO" MOVES ] Ryuuga * Hien Ryu Jin Kyaku (from aerial moves) ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Ura Ken : allows juggles Kouryuu Gokya Geri : overhead [ MOVE ATTRIBUTES ] Sen'en Renbu Kyaku : only performed in close range / allows juggles [S/DM] Haoh Shoukou Ken : negates projectiles [HSDM] Gansou Ryuuko Ranbu : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( TAKUMA SAKAZAKI )=- -=( Art of Fighting Team )=- =============================================================================== Fighting Style: Kyokugen-ryuu Karate Birthdate: February 4 Age: 50 Birthplace: Japan Blood Type: O Height: 1.80m Weight: 88kg Hobbies: Making soba noodles Favorite Food: White rice, miso soup Best Sport: All types of martial arts Prized Things: His two children, his students, and Kyokugen-ryuu Karate Dislikes: Snakes "Here's a salute to you... a big raspberry! Phhhhht!" ==------------------------------==[ THROWS ]==-----------------------------== Oosotogari When close, b/f + C Ippon Seoi Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Kawara Wari f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Ko'ou Ken qcf + A/C Mouko Burai Gan qcb + A/C Hien Shippuu Kyaku hcb + B/D Haoh Shikou Ken f,hcf + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Shin Kishin Geki When close, qcf,qcf + A/C Ryuuko Ranbu qcf,hcb + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ryuuko Ranbu qcf,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Kosatsu Jin b,f,d,df + AC ------------------------------------------------------------------------------- - He lost his Oni Guruma. - He lost his Hi Shya Otoshi. - He lost his Keima Uchi. - His Ko'ou Ken is not a projectile anymore, it's just a palm attack with no energy, that can drop the opponent's guard. - His Hien Shippu Kyaku is now performed with hcb + B/D. It cannot be followed up with another attack. It can't be punished on a guard, like Marco's (Garou) version of this move. - His Haoh Shikou Ken is now a normal move, but it's also not a projectile, just a close range attack. It is a Counter Wire attack now. - He lost the Zanretsu Ken and Shoran Kyaku. - He has a new HSDM, a counter move. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C --- crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Kawara Wari -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Mouko Burai Gan ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Kawara Wari [command] Mouko Burai Gan Haou Shikou Ken [ "CANCELABLE INTO" MOVES ] Ko'ou Ken Mouko Burai Gan * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Kawara Wari : overhead [ MOVE ATTRIBUTES ] Ko'ou Ken : negates projectiles / autoguard (C version) / guard crush (C version) Mouko Burai Gan : autoguard Haoh Shikou Ken : negates projectiles / Counter Wire / guard crush (C version) Hien Shippuu Kyaku (D version) : knockdown [DM] Shin Kishin Geki : only performed in close range [HSDM] Kosatsu Jin : counter ------------------------------------------------------------------------------- -=- =============================================================================== ============================[ IKARI WARRIORS TEAM ]============================ =============================================================================== =============================================================================== -=( LEONA HEIDERN )=- -=( Ikari Warriors Team )=- =============================================================================== Real Name: Unknown (this name was given to her by Heidern) Fighting Style: Martial Arts & Heidern Assassination Technqiues Birthdate: January 10 Age: 18 Birthplace: Unknown (presumed to be Brazil) Blood Type: B Height: 1.76m Weight: 65kg Three Sizes: Bust 84, Waist 60, Hips 87 Hobbies: None Favorite Food: Vegetables Best Sport: None Prized Things: Nothing in particular Dislikes: Blood "Oh, stop whimpering. A wound like that won't kill you!" ==------------------------------==[ THROWS ]==-----------------------------== Leona Crush When close, b/f + C Ordeal Buckler When close, b/f + D Heidern Inferno In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Strike Arch b/f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== X-Caliber In the air, qcb + A/C Baltic Launcher Charge b,f + A/C Moon Slasher Charge d,u + A/C Grand Slasher Charge b,f + B/D . Gliding Buster During Grand Slasher (D version), f + D Earring Bomb 1 qcb + B/D Earring Bomb 2 b,d,db + B/D . Heart Attack Anytime after Earring Bomb 2 hits, b,d,db + B/D Orochi Mode u,d,u,d,u,d + BD ==------------------------==[ DESPERATION MOVES ]==------------------------== V-Slasher In the air, qcf,hcb + A/C Rebel Spark qcb,hcf + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== V-Slasher In the air, qcf,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Rebel Spark During Orochi Mode, qcb,hcf + BD ------------------------------------------------------------------------------- - Now, she can enter the Riot of the Blood at any time. It doesn't cost any power, but she loses half of her current life when performing it. While on the Orochi Mode, she is faster, stronger, and can run under fireballs. - V-Slasher is quicker now. - Grateful Dead was removed. - She gained her 98 Rebel Spark as her HSDM, only usable during Orochi Mode. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C(*) stand D(*) crouch A --- crouch C --- far C --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Strike Arch -> (into aerial moves; X-Caliber and V-Slasher in her case) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Strike Arch [command] (into X-Caliber) Gliding Buster (into X-Caliber) [ "CANCELABLE INTO" MOVES ] X-Caliber ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Strike Arch : overhead / knockdown [ MOVE ATTRIBUTES ] Baltic Launcher : (C version) can be followed with any move Heart Attack : always hits Orochi Mode : During this mode, Leona will be faster, stronger, jump lower, run very low (being able to pass under fireballs), will lose half of her current health, will be unable to use her Rebel Spark DM, but will gain access to her HSDM. ------------------------------------------------------------------------------- -=- =============================================================================== -=( RALF JONES )=- -=( Ikari Warriors Team )=- =============================================================================== Fighting Style: Martial Arts & Heidern Assassination Technqiues Birthdate: August 25 Age: 39 Birthplace: Brazil Blood Type: A Height: 1.88m Weight: 100kg Hobbies: Collecting knives Favorite Food: Bubble Gum Best Sport: Baseball Prized Things: Medal of honor given to him by the President Dislikes: Snakes "Me lose? To a putz like you? You're a regular laugh riot!" ==------------------------------==[ THROWS ]==-----------------------------== Dynamite Headbutt When close, b/f + C Northern Light Bomb When close, b/f + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Vulcan Punch Press A/C repeatedly Gatling Attack Charge b,f + A/C Kyuukouka Bakudan Punch (ground) Charge d,u + A/C Kyuukouka Bakudan Punch (mid-air) In the air, qcf + A/C Super Argentine Backbreaker When close, hcf + B/D Ralf Kick hcb + B Ralf Tackle hcb + D Galactica Phantom qcf,qcf + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Umanori Vulcan Punch qcb,hcf + B/D Baribari Vulcan Punch qcf,hcb + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Baribari Vulcan Punch qcf,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Umanori Galactica Phantom qcb,hcf,qcf + AD ------------------------------------------------------------------------------- - His Vulcan Punch is back to the "press A/C repeatedly" style. - He has a new HSDM that looks like the combination of his Umanori Vulcan Punch with his Galactica Phantom. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] --- stand B stand C --- --- --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Gatling Attack ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Gatling Attack Ralf Tackle [ "CANCELABLE INTO" MOVES ] Vulcan Punch Ralf Kick Ralf Tackle * ------------------------------------------------------------------------------- [ MOVE ATTRIBUTES ] Vulcan Punch : mobility Super Argentine Backbreaker : unblockable Ralf Tackle : autoguard Galactica Phantom : autoguard / unblockable / Counter Wire ------------------------------------------------------------------------------- -=- =============================================================================== -=( CLARK STEEL )=- -=( Ikari Warriors Team )=- =============================================================================== Fighting Style: Martial Arts & Heidern Assassination Technqiues Birthdate: May 7 Age: 34 Birthplace: USA Blood Type: A Height: 1.87m Weight: 99kg Hobbies: Collecting guns Favorite Food: Oatmeal Best Sport: Wrestling Prized Things: His sunglasses, the dogtags of his dead partners Dislikes: Slugs "'Duty's a female dog!' Oh, think about it, fool!" ==------------------------------==[ THROWS ]==-----------------------------== Nageppanashi German When close, b/f + C Fisherman Buster When close, b/f + D Death Lake Drive In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Stomping b/f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Mount Tackle hcf + A/C . Clark Lift During Mount Tackle, d,d + A . Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C . Rolling Cradle During Mount Tackle, d,d + B/D Shining Wizard hcb + A/C Napalm Stretch f,d,df + A/C Frankensteiner f,d,df + B/D Super Argentine Backbreaker When close, hcf + B/D . Flashing Elbow After Clark Lift, Napalm Stretch, Frankensteiner or Super Argentine Backbreacker, qcf + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Ultra Argentine Backbreaker When close, hcb,hcb + A/C Running Three hcf,hcf + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Ultra Argentine Backbreaker When close, hcb,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Running Spark hcf,hcf + BD ------------------------------------------------------------------------------- - He lost his Gatling Attack. - He has a new running grab, the Shining Wizard. - His Running Three cannot be connected after a C/D anymore. Also, it has returned to the old style, where clark only bashes the opponent's head to the ground once. - His HSDM is a different version of the Running Three. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] --- stand B stand C(1) --- crouch A --- --- --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Stomping -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] > Flashing Elbow [ "CANCELABLE INTO" MOVES ] Mount Tackle Napalm Stretch Frankensteiner ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] None [ MOVE ATTRIBUTES ] Shining Wizard : only hits crouching opponents Napalm Stretch : unblockable Frankensteiner : unblockable Super Argentine Backbreaker : unblockable [DM] Running Three : unblockable [S/DM] Ultra Argentine Backbreaker : unblockable [HSDM] Running Spark : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== ============================[ PSYCHO SOLDIERS TEAM ]=========================== =============================================================================== =============================================================================== -=( ATHENA ASAMIYA )=- -=( Psycho Soldiers Team )=- =============================================================================== Fighting Style: Psychic Powers & Kung Fu Birthdate: March 14 Age: 18 Birthplace: Japan Blood Type: B Height: 1.63m Weight: 49kg Three Sizes: Bust 83, Waist 57, Hips 82 Hobbies: Astrology Favorite Food: Maple leaf-shaped bean paste buns Best Sport: Lacrosse Prized Things: A Peter Rabbit tea set, letters from her fans Dislikes: Grasshoppers "Huh? Another match? Oh, g... grrreat! I love my life. (Not.)" ==------------------------------==[ THROWS ]==-----------------------------== Psychic Throw When close, b/f + C Bit Throw When close, b/f + D Psychic Shoot In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Chain Kick f + B Phoenix Bomb In the air, d + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Psycho Ball qcb + A/C Psycho Sword f,d,df + A/C (can be done in the air) Psychic Teleport qcf + B/D Phoenix Arrow In the air, qcb + B/D Psycho Reflector qcb + B ==------------------------==[ DESPERATION MOVES ]==------------------------== Phoenix Fang Arrow In the air, qcf,qcf + B/D Shining Crystal Bit hcb,hcb + A/C (can be done in the air) . Cancel During Shining Crystal Bit, press ABCD . Crystal Shoot During Shining Crystal Bit, qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Shining Crystal Bit hcb,hcb + AC (can be done in the air) . Cancel During Shining Crystal Bit, press ABCD . Crystal Shoot During Shining Crystal Bit, qcf + A/C Psychic 9 hcb,f + AC,A,B,C,A,B,C,D . Sailor Punch During the last hit of Psychic 9, qcf + A/C . Psycho Sword During the last hit of Psychic 9, f,d,df + A/C . Flaming Sword During the last hit of Psychic 9, hcb + B/D ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Psycho Medley qcf + ABCD,D,C,B,D,C,B,A . Goddess Bless During the last hit of Psychic 9, qcf + AB . Fans Ahoy! During the last hit of Psychic 9, qcf + BC ------------------------------------------------------------------------------- - She lost her New Psycho Reflector. - Her HSDM is a modified version of the Psychic 9, with new followups. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] --- stand B stand C stand D crouch A --- crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Chain Kick -> (2nd hit; into aerial moves; Psycho Sword, Phoenix Arrow, Phoenix Fang Arrow and Shining Crystal Bit in her case / if you cancel a strong normal into it, it becomes a cancelable 1-hit move) . Phoenix Bomb -> (into aerial moves; Psycho Sword, Phoenix Arrow, Phoenix Fang Arrow and Shining Crystal Bit in her case) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Psycho Sword Phoenix Arrow (before the kick part) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Chain Kick [command] (1st hit) Psycho Sword (up to 3rd hit into ground moves / after 4th hit, into aerial Psycho Sword or Phoenix Arrow) [ "CANCELABLE INTO" MOVES ] Psycho Sword (aerial version / from aerial moves) Psycho Teleport Phoenix Arrow (from aerial moves) ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Phoenix Bomb : knockdown [ MOVE ATTRIBUTES ] Psycho Reflector : reflects projectiles [S/DM] Shining Crystal Bit : negates projectiles [S/DM] Crystal Shoot : negates projectiles [HSDM] Goddess Bless : recovers life ------------------------------------------------------------------------------- -=- =============================================================================== -=( KENSOU SIE )=- -=( Psycho Soldiers Team )=- =============================================================================== Fighting Style: Psychic Powers & Kung Fu Birthdate: September 23 Age: 19 Birthplace: China Blood Type: B Height: 1.72m Weight: 61kg Hobbies: Reading manga Favorite Food: Meat bun Best Sport: Soccer Prized Things: Yu Hayami's debut album Dislikes: Training martial arts "Got it now?! There's no strange additives in my dumplings, dude!" ==------------------------------==[ THROWS ]==-----------------------------== Hakkei When close, b/f + C Tomoe Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Kobobute f + A Gosentai f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Choukyuu Dan qcb + A/C Ryuu Sou Geki In the air, qcb + A/C Ryuu Renga Chiryuu hcf + A Ryuu Renga Tenryuu hcf + C Ryuu Gakusai b,d,db + B/D Senkyuu Tai qcf + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Niku Man o Kuu qcb,qcb + A/C Shinryuu Seioh Rekkyaku qcf,hcb + B Shinryuu Tenbu Kyaku qcf,hcb + D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Senki Hakkei When close, qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Seigan Rai Ryuu qcf,qcf + BD ------------------------------------------------------------------------------- - He has his Niku Man o Kuu DM back. It has three possible ends, randomly chosen each time. - His HSDM is a faster Chokyuu Dan. When it hits the opponent, or the wall, it returns. If the Chokyuu Dan touches Kensou without hitting the opponent or being blocked, his power raises 1.25x for the rest of the round. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C crouch D far C(2) --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Kobobute -> #> Gosentai -> (into aerial moves; Ryuu Sou Geki in his case) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Ryuu Gakusai (1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Kobobute [command] Ryuu Renga Chiryuu (into Ryuu Sou Geki) Ryuu Renga Tenryuu (into Ryuu Sou Geki) Ryuu Gakusai (until 2nd hit: into ground moves / 3rd: into Ryuu Sou Geki) Senkyuu Tai [ "CANCELABLE INTO" MOVES ] Ryuu Sou Geki (from aerial moves) Ryuu Renga Chiryuu * Senkyuu Tai * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Kobobute : overhead [ MOVE ATTRIBUTES ] Senkyuu Tai : autoguard [DM] Niku Man o Kuu : if Kensou cheers, he recovers some life; if Kensou cries, he recovers no life at all; if Kensou "powers up", he recovers full life [DM] Shinryuu Seioh Rekkyaku : overhead (2nd hit) [SDM] Senki Hakkei : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( CHIN GENTSAI )=- -=( Psycho Soldiers Team )=- =============================================================================== Fighting Style: Suiken Kung Fu (Drunken Fist Kung Fu) Birthdate: April 27 Age: 89 Birthplace: China Blood Type: A Height: 1.64m Weight: 53kg Hobbies: Mah-jong, taking naps Favorite Food: Seafood, rice, stew, noodles, pasta, sake Best Sport: Walking Prized Things: His bottle of sake Dislikes: Pandas "Ugh. Whoo! That was close. Feel like doing it again?" ==------------------------------==[ THROWS ]==-----------------------------== Gou Inshu When close, b/f + C Sakaashi Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Suibo Hyoutan Geki f + A ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Suihaikou b,d,db + A/C . Fun'en Kou Anytime after Suihaikou, qcf + A/C . Ryuurin Hourai Anytime after Suihaikou, f,d,df + A/C . Kaiten-teki Kuutotsuken Anytime after Suihaikou, hcf + B/D . Gou'en Shourai: Kai Anytime after Suihaikou, f,d,df + B/D Hyoutan Geki qcb + A/C Bougetsu Sui d,d + B/D . Rouja Hanhou During Bougetsu Sui, u + B . Rigyou Hanhou During Bougetsu Sui, u + D . Kaiten-teki Kuutotsuken During Bougetsu Sui, f + B/D . Cancel During Bougetsu Sui, press ABCD ==------------------------==[ DESPERATION MOVES ]==------------------------== Gou'en Shourai qcf,hcb + A/C Gouran Enpou qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Gouran Enpou qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Suisou Enbu qcf,qcf + BD ------------------------------------------------------------------------------- - His Suihaikou is now performed with b,d,db + A/C. It can be used more than once in a row. - Ryuurin Hourai returned as a followup to the Suihaikou. - He has a new HSDM. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C --- crouch A --- crouch C --- far C --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Suibo Hyoutan Geki -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Ryuurin Hourai (C version, 1st hit) Kaiten-teki Kuutotsuken Gou'en Shourai: Kai (B version, 6th hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Ryuurin Hourai (C version, 1st hit) [ "CANCELABLE INTO" MOVES ] Kaiten-teki Kuutotsuken Gou'en Shourai: Kai Bougetsu Sui ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Suibo Hyoutan Geki : overhead [ MOVE ATTRIBUTES ] Suihaikou : invincibility / everytime this move is performed, Chin "stores" 1 usage of this move. Fun'en Kou : spends 1 usage of Suihaikou Ryuurin Hourai : spends 1 usage of Suihaikou Kaiten-teki Kuutotsuken : spends 1 usage of Suihaikou Gou'en Shourai: Kai : spends 3 usages of Suihaikou Hyoutan Geki : negates projectiles Bougetsu Sui : mobility [S/DM] Gouran Enpou : negates projectiles [HSDM] Suisou Enbu : mobility ------------------------------------------------------------------------------- -=- =============================================================================== ================================[ FEMALE TEAM ]================================ =============================================================================== =============================================================================== -=( MAI SHIRANUI )=- -=( Female Team )=- =============================================================================== Fighting Style: Shiranui-ryuu Ninjutsu Birthdate: January 1 Age: 21 Birthplace: Japan Blood Type: B Height: 1.65m Weight: 45kg Three Sizes: Bust 85, Waist 54, Hips 90 Hobbies: Cooking (specially boxed Japanese food) Favorite Food: Ozouni (new year's dish; rice cakes cooked with vegetables) Best Sport: Japanese badminton Prized Things: Hairpin from her grandmother Dislikes: Spiders "Hey! Don't touch the talent!" ==------------------------------==[ THROWS ]==-----------------------------== Shiranui Gourin When close, b/f + C Fuusha Kuzushi When close, b/f + D Yume Sakura In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Tsubakuro no Mai f + B Benitsuru no Mai df + B Daiwa Fuusha Otoshi In the air, db/d/df + A Ukihane In the air, d + B Yusura Ume In the air, db/d/df + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Kachou Sen qcf + A/C Ryuu Enbu qcb + A/C Musasabi no Mai (mid-air) In the air, qcb + A/C Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (hold A/C to attack) . Toukajou Tsubute During Musasabi no Mai, when close, d + D . Yusura Ume During Musasabi no Mai, d + A/C . Ukihane During Musasabi no Mai, d + B/D Koyasen Tori qcb + B/D Hissatsu Shinobi Bachi hcf + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Hana Arashi qcf,qcf + A/C Chou Hissatsu Shinobi Bachi qcb,hcf + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Chou Hissatsu Shinobi Bachi qcb,hcf + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Shiranui-ryuu Kyuubu no Kitsune D,B,C,C,u ------------------------------------------------------------------------------- - Koyasen Tori can't be canceled into Ryuu Enbu anymore. - She lost her Hou'ou no Mai DM. - She has a new HSDM. It has three possible ends, randomly chosen each time. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D --- --- crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Tsubakuro no Mai -> (into aerial attacks; Musasabi no Mai in her case) -> Benitsuru no Mai -> (1st hit only) . Daiwa Fuusha Otoshi -> (into aerial attacks; Musasabi no Mai in her case) . Ukihane . . Yusura Ume . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Ryuu Enbu ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Tsubakuro no Mai [command] (into mid-air Musasabi no Mai) Benitsuru no Mai [command] Ukihane [command] (into mid-air Musasabi no Mai) Yusura Ume [command] (into mid-air Musasabi no Mai) Koyasen Tori Hissatsu Shinobi Bachi (B version, 1st hit: into ground attacks / 2nd hit: into mid-air Musasabi no Mai) Hissatsu Shinobi Bachi (D version: into mid-air Musasabi no Mai) [ "CANCELABLE INTO" MOVES ] Ryuu Enbu (C version, 1st hit) Musasabi no Mai (mid-air) From aerial attacks Hissatsu Shinobi Bachi * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Tsubakuro no Mai : overhead Benitsuru no Mai : hits low (1st hit) / knockdown (2nd hit) Ukihane : knockdown / overhead Yusura Ume : knockdown / overhead [ MOVE ATTRIBUTES ] Toukajou Tsubute : unblockable against airbone opponents Yusura Ume : overhead [HSDM] Shiranui-ryuu Kyuubu no Kitsune : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( YURI SAKAZAKI )=- -=( Female Team )=- =============================================================================== Fighting Style: Kyokugen-ryuu Karate Birthdate: December 7 Age: 20 Birthplace: Japan Blood Type: A Height: 1.68m Weight: 54kg Three Sizes: Bust 82, Waist 56, Hips 80 Hobbies: Karaoke Favorite Food: Sweet curry rice Best Sport: Softball Prized Things: Her friends, pearl earrings from her mother, Ronnet Dislikes: Octopus, people who like octopus, spineless men "Oh, you nasty beast! Give this babe a break!" ==------------------------------==[ THROWS ]==-----------------------------== Oni Harite When close, b/f + C Silent Throw When close, b/f + D Tsubame Otoshi In the air, when close, b/db/d/df/f + C/D ==--------------------------==[ COMMAND MOVES ]==--------------------------== En Yoku f + A Tsubame Yoku df + B Upward Kick df + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Ko'ou Ken qcf + A/C . Haou Shoukou Ken Hold A/C during Ko'ou Ken Saiha qcb + A/C Yuri Chou Upper f,d,df + A/C . Kuuga During Yuri Chou Upper (C version), f,d,df + A/C Rai Ou Ken In the air, qcf + B/D Hyakuretsu Binta hcb + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Hien Hou'ou Kyaku qcf,hcb + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Shin! Chou Upper qcf,qcf + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Gansou Hien Hou'ou Kyaku f,b,hcb + BD ------------------------------------------------------------------------------- - She has two new command moves. - Her Rai Ou Ken is now performed with qcf + B/D in the air. - Her Saiha move returned. - She lost her Yuri Chou Knuckle and her Yuri Chou Mawashi Geri. - She lost her Yuri Chou Tsubamemai SDM. - Her Shin! Chou Upper is SDM only now. - Her HSDM is a classic version of the Hien Hou'ou Kyaku. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D crouch A --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> En Yoku . #> Tsubame Yoku -> #> Upward Kick -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Yuri Chou Upper (1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] En Yoku [command] (into Rai Ou Ken) Yuri Chou Upper (1st hit: into Hyakuretsu Binta / 2nd hit: into Rai Ou Ken) [ "CANCELABLE INTO" MOVES ] Rai Ou Ken From aerial moves Hyakuretsu Binta ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] En Yoku : overhead [ MOVE ATTRIBUTES ] Haou Shoukou Ken : knockdown projectile / negates projectiles Saiha : negates projectiles Hyakuretsu Binta : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( MAY LEE )=- -=( Female Team )=- =============================================================================== Real Name: Jinju Lee Fighting Style: Originally arranged Tae Kwon Do Birthdate: May 24 Age: 17 Birthplace: South Korea Blood Type: B Height: 1.64m Weight: 47kg Hobbies: Watching videos (specially hero types) Favorite Food: Fried chicken, cold noodles Best Sport: Taekwondo Prized Things: Her red scarf and gloves Dislikes: Evil "You'd be so much happier finding your inner child, pal." ==============================( STANDARD MODE )============================== ==------------------------------==[ THROWS ]==-----------------------------== Cross Wing When close, b/f + C Swan Cycle When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Mode Change ABC ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Lightning Needle qcf + B/D . Dinossaur Footprint During Lightning Needle, d + B/D . Swordfish During Lightning Needle, df + B/D . Surprise Air During Lightning Needle, uf + B/D .. Followup During Surprise Air, d + B/D . Into the Sky During Lightning Needle, u + B/D . Counter Kick During Lightning Needle, b + B/D . Spinning Edge During Lightning Needle, press B/D .. Dinossaur Footprint During Spinning Edge, d + B/D .. Swordfish During Spinning Edge, df + B/D .. Surprise Air During Spinning Edge, uf + B/D ... Followup During Surprise Air, d + B/D .. Into the Sky During Spinning Edge, u + B/D .. Counter Kick During Spinning Edge, b + B/D .. Approaching Beetle During Spinning Edge, press B/D Counter Kick hcb + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== God Leg qcb,qcb + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Hero Attack AC,BD,ABC ------------------------------------------------------------------------------- - Her Standard Mode movelist is pretty much completely new. - She lost her Flying Forward Kick command. - The Dinossaur Footprint is her Three-Strike Kick (Low) from KOF2001. - The Swordfish is her Three-Strike Kick (Heel Drop) from KOF2001. - The Spinning Edge is her Three-Strike Kick (Reverse) from KOF2001. - She lost her Rugetsu Kourin DM. - She has a new, 54-hit SDM. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D(*) crouch A crouch B crouch C crouch D far C far D ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Mode Change . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] None [ "CANCELABLE INTO" MOVES ] None ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Mode Change : May Lee will change to Hero Mode after performing it [ MOVE ATTRIBUTES ] Dinossaur Footprint : hits low Swordfish : overhead Followup : knockdown Into the Sky : allows juggles Spinning Edge : autoguard Counter Kick : counter (against high attacks) / allows juggles [DM] God Leg : overhead [SDM] Hero Attack : May Lee will change to Hero Mode after performing it ------------------------------------------------------------------------------- ================================( HERO MODE )================================ ==--------------------------==[ COMMAND MOVES ]==--------------------------== Mode Change ABC Hero Block f + A Sliding df + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Full-Swing Chop qcf + A/C May Lee Chop! qcb + A/C Lightning Blow qcf + B/D May Lee Break When close, hcb,f + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== May Lee Dynamic In the air, qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== May Lee: The End qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== May Lee Double Kick f,B,C,f,C ------------------------------------------------------------------------------- - She can now Roll in Hero Mode. - She has lost her May Lee Kick!. - She has a new move performed with qcf + B/D. - She has a new HSDM. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] --- stand B --- stand D crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Mode Change . -> Hero Counter -> (only when an attack is blocked by this command) #> Sliding -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] May Lee Chop! (A version) Lightning Blow ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] None [ "CANCELABLE INTO" MOVES ] None ------------------------------------------------------------------------------- [ NORMAL ATTRIBUTES ] Crouching C : allows juggles Standing CD : unblockable / Counter Wire [ COMMAND ATTRIBUTES ] Mode Change : May Lee will change to Normal Mode after performing it Hero Counter : parry Sliding : knockdown / hits low [ MOVE ATTRIBUTES ] Lightning Blow : Counter Wire (B version) May Lee Break : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== =================================[ KOREA TEAM ]================================ =============================================================================== =============================================================================== -=( KIM KAPHWAN )=- -=( Korea Team )=- =============================================================================== Fighting Style: Tae Kwon Do Birthdate: December 21 Age: 30 Birthplace: South Korea Blood Type: A Height: 1.76m Weight: 78kg Hobbies: Karaoke Favorite Food: Korean barbecue Best Sport: Gymnastics Prized Things: His wife and his two sons, Jae Hoon and Dong Hwan Dislikes: Evil "How about it? You'd be a champ at Tae Kwon Do!" ==------------------------------==[ THROWS ]==-----------------------------== Kubikime Otoshi When close, b/f + C Sakkyaku Nage When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Nerichagi f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Sanren Geki qcb + A/C (perform 3 times) . Followup 1 During the first hit of Sanren Geki, uf + B/D .. Followup 2 During Followup 1, d + B/D Hishou Kyaku In the air, qcf + B/D Han Getsu Zan qcb + B/D Hien Zan Charge d,u + B/D . Tenshou Zan During Hien Zan (D version), d + D Haki Kyaku d,d + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Hou'ou Hiten Kyaku qcf,qcf + B/D Hou'ou Kyaku qcb,db,f + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Hou'ou Kyaku In the air, qcb,db,f + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Zero Kyori Hou'ou Kyaku qcb,db,f + ABCD ------------------------------------------------------------------------------- - He lost his Tora Yopuchagi command. - His Sanren Geki move has returned, and has two new followups. - Hishou Kyaku is back to its FF/KOF94 style (jumps back after performing it). - His Haki Kyaku doesn't hit fallen opponents anymore. - He lost his Kuusajin followup to the Haki Hyaku. - He lost his Hou'ou Tenbu Kyaku DM. - His Hou'ou Kyaku DM can only be performed on the ground now. - His Hou'ou Kyaku SDM can only be performed in the air now. - His HSDM is a ground-only, classic version of the Hou'ou Kyaku. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B(*) stand C(2) stand D(*) crouch A --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Nerichagi -> (if canceled into, it becomes a 2-hit attack, cancelable on either hit) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Han Getsu Zan (B version) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Nerichagi [command] Sanren Geki Han Getsu Zan Hien Zan (D version, 1st hit) Haki Kyaku [ "CANCELABLE INTO" MOVES ] Sanren Geki * Han Getsu Zan * Hien Zan * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Nerichagi : overhead [ MOVE ATTRIBUTES ] Sanren Geki : overhead (C version, 3rd hit) Followup 2 : overhead [DM] Hou'ou Hiten Kyaku : allows juggles [HSDM] Zero Kyori Hou'ou Kyaku : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( CHANG KOEHAN )=- -=( Korea Team )=- =============================================================================== Fighting Style: Tae Kwon Do & Power Attacks Birthdate: October 21 Age: 39 Birthplace: South Korea Blood Type: B Height: 2.27m Weight: 303kg Hobbies: Breaking things Favorite Food: A whole roasted cow Best Sport: Ping-pong Prized Things: His iron ball Dislikes: Centipedes "Scooby dooby doo wop. Doo wop, ah doo doo." ==------------------------------==[ THROWS ]==-----------------------------== Hagan Geki When close, b/f + C Kusari Jime When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Hiki Nige df + A ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Tekkyuu Dai Kaiten Press A/C repeatedly . Cancel Press ABCD Tekkyuu Funsai Geki Charge b,f + A/C Tekkyuu Taiko Uchi hcf + B/D Dai Haki Kyaku d,d + B/D Dai Hakai Nage When close, hcb,f + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Tekkyuu Dai Bousou qcf,hcb + A/C Tekkyuu Dai Bokusatsu qcf,qcf + B/D Tekkyuu Dai Assatsu qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Tekkyuu Dai Assatsu qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Tekkyuu Dai Teishi B,A,df,C,A ------------------------------------------------------------------------------- - His Tekkyuu Dai Kaiten move is back to the "press A/C repeatedly" form. - His Tekkyuu Funsai Geki is back to the charge form. - He now has Kim's Haki Kyaku move. It causes an earthquake, like Goro's Jiraishin. - His Tekkyuu Dai Bokusatsu DM returned. - He has a new HSDM where he stops time and attacks the opponent with a motion similar to his Tekkyuu Dai Assatsu. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B --- stand D crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Hiki Nige . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Hiki Nige [command] Tekkyuu Funsai Geki Dai Haki Kyaku [ "CANCELABLE INTO" MOVES ] Tekkyuu Dai Kaiten Tekkyuu Taiko Uchi ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Hiki Nige : knockdown / hits low [ MOVE ATTRIBUTES ] Tekkyuu Dai Kaiten : autoguard / mobility / negates projectiles Tekkyuu Funsai Geki : autoguard Tekkyuu Taiko Uchi : counter Dai Haki Kyaku : opponent must jump or crouch block to avoid it Dai Hakai Nage : unblockable [DM] Tekkyuu Dai Bousou : guard crush if blocked / has 6 ends, randomly chosen each time [DM] Tekkyuu Dai Bokusatsu : overhead [DM] Tekkyuu Dai Assatsu : overhead / autoguard [SDM] Tekkyuu Dai Assatsu : opponent must block crouching to fully avoid it ------------------------------------------------------------------------------- -=- =============================================================================== -=( CHOI BOUNGE )=- -=( Korea Team )=- =============================================================================== Fighting Style: Tae Kwon Do & Speed Attacks Birthdate: October 25 Age: 35 Birthplace: South Korea Blood Type: B Height: 1.53m Weight: 44kg Hobbies: Slicing things Favorite Food: Crab Best Sport: Rhythmic gymnastics Prized Things: The claws he made for himself Dislikes: Cognac "You did pretty good just to last this long." ==------------------------------==[ THROWS ]==-----------------------------== Zujou Sashi When close, b/f + C Geketsu Tsuki When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Toorima Geri f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Kaiten Tobisaru Zan qcb + A/C . Kishuu Tobisaru Tsuki During Kaiten Tobisaru Zan, press A/C Tatsumaki Shippuu Zan Charge d,u + A/C Senpuu Tobisaru Satotsu Charge b,f + A/C . Houkou Tenkan Press any direction + A/B/C/D (up to 3x) Hishou Kuu Retsu Zan Charge d,ub/u/uf + B/D (hold the button) . Houkou Tenkan Press any direction + A/B/C/D (up to 3x) Hishou Kyaku In the air, qcf + B/D Hien Sen f,d,df + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Shin! C. Tatsumaki Shinkuu Zan hcb,hcb + A/C Hou'ou Kyaku qcf,hcb + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Hou'ou Kyaku qcf,hcb + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Zan! En Getsu Rin In the air, hcf,hcf + AC ------------------------------------------------------------------------------- - His far C motion is changed. - His Houkou Tenkan can be performed up to three times in a row. - He lost his Zan! Saru Tsukiwa DM. - He has a DM version of his Hou'ou Kyaku now. - He has a new HSDM where he slashes multiple times in the air. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C --- crouch A --- crouch C --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Toorima Geri . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Toorima Geri [command] (into Hishou Kyaku) Kaiten Tobisaru Zan (into ground moves during the 1st hit / into Hishou Kyaku during the last hits) . Kishuu Tobisaru Tsuki (into Hishou Kyaku) Tatsumaki Shippuu Zan (into Hishou Kyaku) Senpuu Tobisaru Satotsu (into Hishou Kyaku) Hishou Kuu Retsu Zan (into Hishou Kyaku) > Houkou Tenkan (into Hishou Kyaku) Hien Sen (D version, 2nd hit, into Hishou Kyaku) [ "CANCELABLE INTO" MOVES ] Hishou Kyaku (from aerial moves) Hien Sen * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] None [ MOVE ATTRIBUTES ] Kaiten Tobisaru Zan : can be followed with Hishou Zan Tatsumaki Shippuu Zan : hits up to 8 times if done in the corner [DM] Shin! Chouzetsu T. Shinkuu Zan : negates projectiles / mobility [HSDM] Zan! En Getsu Rin : unblockable / mobility (to an extent) ------------------------------------------------------------------------------- -=- =============================================================================== ================================[ KOF96 TEAM ]================================= =============================================================================== -=( Yagami Team )=- =============================================================================== -=( IORI YAGAMI )=- -=( KOF96 Team )=- =============================================================================== Fighting Style: Yagami-ryuu martial arts & his instinct Birthdate: March 25 Age: 20 Birthplace: Japan Blood Type: O Height: 1.83m Weight: 76kg Hobbies: His band Favorite Food: Meat Best Sport: All of them Prized Things: His new girlfriend Dislikes: Violence "Remember me when you look at the moon!" ==------------------------------==[ THROWS ]==-----------------------------== Sakahagi When close, b/f + C Saka Sakahagi When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Ge Shiki: Yumebiki f + A, A Ge Shiki: Goufu In "Shinigami" f + B Ge Shiki: Yuri Ori In the air, b + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Kuzukaze When close, hcb,f + A/C 100 Shiki: Oniyaki f,d,df + A/C 108 Shiki: Yami Barai qcf + A/C 147 Shiki: Aoi Hana qcb + A/C (perform 3 times) 212 Shiki: Koto Tsuki In hcb + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Kin 1211 Shiki: Ya Otome qcf,hcb + A/C . Ura 316 Shiki: Saika During Ya Otome, qcf,qcf,qcf,qcf + AC ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Kin 1211 Shiki: Ya Otome qcf,hcb + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Kin 1219 Shiki: Homurabotogi qcb,hcf,b,f + AC ------------------------------------------------------------------------------- - His Ge Shiki: Yumebiki can only be cancelled in the second hit now. - His Ge Shiki: Goufu In "Shinigami" cannot be cancelled anymore. It only hits once now. - 147 Shiki: Aoi Hana can't be followed with other moves anymore. - The invincibility on his Kin 1211 Shiki: Yaotome is short now. - He has his Kin 1211 Shiki: Ya Otome SDM back, and it's the "eating" style. - He has a new HSDM, where he leaps at the opponent (turned into Orochi Iori), holds them down and blows them up (all with a red background). He laughs while holding the opponent down, but if he performs this move on Kyo, he shouts "Kyo~!!!" instead. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C --- crouch A --- crouch C --- far C --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] #> Ge Shiki: Yumebiki -> (2nd hit only) -> Ge Shiki: Goufu In "Shinigami" . . Ge Shiki: Yuri Ori -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] 100 Shiki: Oniyaki (A version) 100 Shiki: Oniyaki (C version: 1st or 2nd hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Ge Shiki: Yumebiki [command] (1st hit) Ge Shiki: Goufu In "Shinigami" [command] 100 Shiki: Oniyaki (A version) 100 Shiki: Oniyaki (C version: 1st or 2nd hit) 147 Shiki: Aoi Hana (1st or 2nd hit) 212 Shiki: Koto Tsuki In (1st hit) [ "CANCELABLE INTO" MOVES ] 100 Shiki: Oniyaki * (C version only) 147 Shiki: Aoi Hana * 212 Shiki: Koto Tsuki In * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Ge Shiki: Goufu In "Shinigami" : overhead Ge Shiki: Yuri Ori : cross up [ MOVE ATTRIBUTES ] Kuzukaze : unblockable / can follow with any move 147 Shiki: Aoi Hana : overhead (3rd hit) / knockdown (3rd hit) [DM] Ura 316 Shiki: Saika : costs one more power stock [HSDM] Kin 1219 Shiki: Homurabotogi : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( MATURE )=- -=( KOF96 Team )=- =============================================================================== Fighting Style: Mainly speed-based attacks Birthday: April 8 Age: 28 Birthplace: Unknown Blood Type: O Height: 1.77m Weight: 58kg Three Sizes: Bust 88, Waist 57, Hips 87 Hobby: Playing with machines, making dolls out of sculpy Favorite Food: Poultry (specially chicken) Best Sport: Snowboarding Prized Things: Her legs Dislikes: Pigeons, the Kagura family "You can touch me... but it'll cost your life." ==------------------------------==[ THROWS ]==-----------------------------== Death Blow When close, b/f + C Back Rush When close, b/f + D ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Despair qcf + A/C Death Claws qcb + A/C (perform 3 times) Sacrilege f,d,df + A/C Metal Massacre qcb + B/D Decide hcf + B/D Ebony Tears qcf,hcb + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Heaven's Gate qcb,hcf + B/D Nocturnal Lights qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Heaven's Gate qcb,hcf + BD Nocturnal Lights qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Eternal Illusion f,D,C,B,f ------------------------------------------------------------------------------- - She lost her Crematory command. - Now, her Sacrilege will knock the opponent down. - She has a new HSDM. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B(*) stand C stand D(2) crouch A --- crouch C crouch D --- --- ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Death Claws (except on the 9th hit) Sacrilege (A version: up to the 2nd hit / C version: up to the 3rd hit) Metal Massacre [ "CANCELABLE INTO" MOVES ] Despair Death Claws * Metal Massacre * Ebony Tears (from normals only) ------------------------------------------------------------------------------- [ MOVE ATTRIBUTES ] Ebony Tears : knockdown projectile / negates projectiles ------------------------------------------------------------------------------- -=- =============================================================================== -=( VICE )=- -=( KOF96 Team )=- =============================================================================== Fighting Style: Mainly strength-based attacks Birthday: November 28 Age: 27 Birthplace: Unknown Blood Type: A Height: 1.78m Weight: 59kg Three Sizes: Bust 90, Waist 58, Hips 88 Hobby: Collecting American comics Favorite Food: Plums Best Sport: Bench press Prized Things: Comic book signed by Dan Brereton Dislikes: Saisyu Kusanagi "I say goodbye to you now. But I say it with a smile." ==------------------------------==[ THROWS ]==-----------------------------== Death Blow When close, b/f + C Back Rush When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Monstrosity f + A ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Mayhem qcb + A/C . Mithan's Robe During Mayhem, qcf + A/C Black End When close, hcf + A/C . Mithan's Robe During Blackend, qcf + A/C Gore Fest When close, hcb,f + A/C Outrage qcb + B/D Ravenous In the air, qcb + B/D Decide hcf + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== Withering Surface qcf,qcf + A/C Negative Gain When close, hcb,hcb + B/D ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Withering Surface qcf,qcf + AC Negative Gain When close, hcb,hcb + BD ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Overkill In the air, when close, db,qcf,uf,u,d + AC ------------------------------------------------------------------------------- - She has a new HSDM. It's an aerial grab. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D(2) crouch A crouch B crouch C crouch D --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Monstrosity -> ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Montrosity [command] Mayhem Outrage [ "CANCELABLE INTO" MOVES ] Mayhem * Decide ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Monstrosity : overhead [ MOVE ATTRIBUTES ] Black End : unblockable Gore Fest : unblockable [S/DM] Withering Surface : unblockable [S/DM] Negative Gain : unblockable [HSDM] Overkill : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== ================================[ KOF97 TEAM ]================================= =============================================================================== -=( '97 Special Team )=- =============================================================================== -=( RYUJI YAMAZAKI )=- -=( KOF97 Team )=- =============================================================================== Fighting Style: Self-made brawling skills Birthday: August 8 Age: 33 Birthplace: Japan Blood Type: A Height: 1.92m Weight: 96kg Hobby: Collecting knives Favorite Food: Sliced horse meat Best Sport: None Prized Things: Anything that will give him profit Dislikes: Labor "You look like a splattered pomegranate, pinhead!" ==------------------------------==[ THROWS ]==-----------------------------== Strangle Lift When close, b/f + C Throw When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Stabbing f + A ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Double Return (absorb) qcf + A Double Return (reflect) qcf + C Snake Arm qcb + A/B/C (can be held, A/B/C hit different places) . Snake Trick While holding a Snake Arm, press D Dagger of Judgment f,d,df + A/C Foot Crush f,d,df + B Sand Kick f,d,df + D Sadomazo hcf + B/D Exploding Headbutt When close, hcb,f + A/C ==------------------------==[ DESPERATION MOVES ]==------------------------== Nightmare... and Madness qcf + ABCD La Guillotine qcf,qcf + A/C Yondan Drill When close, hcb,hcb + A/C (press A/C repeatedly) ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== La Guillotine qcf,qcf + AC Yondan Drill When close, hcb,hcb + AC (press A/C repeatedly) ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== ...!! When close, hcb,hcb + BD ------------------------------------------------------------------------------- - He has a new DM performed with qcf + ABCD. - His HSDM is a bloody variation of the Yondan Drill. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D(1) crouch A --- crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Stabbing -> (1st hit / if canceled from a strong normal attack, it becomes a non-cancelable 1-hit move) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] Dagger of Judgment (1st hit) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Stabbing [command] Double Return (both versions) Snake Arm (all three versions) Dagger of Judgment Foot Crush Sand Kick [ "CANCELABLE INTO" MOVES ] Double Return * (both versions) Dagger of Judgment * Foot Crush * Sand Kick * Sadomazo ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Stabbing : overhead (both hit) [ MOVE ATTRIBUTES ] Double Return (absorb) : counter (only projectiles) / recovers life Double Return (reflect) : counter (only projectiles) / reflects projectiles Foot Crush : overhead (2nd hit) Sand Kick : can be canceled into Snake Arm Sadomazo : counter (high attacks / special moves) Exploding Headbutt : unblockable [DM] Nightmare... and Madness : unblockable [S/DM] Yondan Drill : unblockable [HSDM] ...!! : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( BLUE MARY )=- -=( KOF97 Team )=- =============================================================================== Real Name: Mary Ryan Fighting Style: Commando Sambo Birthdate: February 4 Age: 23 Birthplace: USA Blood Type: AB Height: 1.69m Weight: 49kg Three Sizes: Bust 86, Waist 54, Hips 85 Hobbies: Bike touring Favorite Food: Beef Best Sport: Baseball Prized Things: Her leather jacket, her dog 'Anton' Dislikes: Cats "I can't even trust my teammates. Just what've I got myself into?" ==------------------------------==[ THROWS ]==-----------------------------== Victor Throw When close, b/f + C Head Throw When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Hammer Arch b/f + A Double Rolling b/f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Spin Fall qcf + A/C . M. Spider During Spin Fall, qcf + A/C Real Counter qcb + A/C . Backdrop Real During Real Counter, hcf + A/C M. Reverse Facelock qcb + B M. Head Buster qcb + D Vertical Arrow f,d,df + B/D . M. Snatcher During Vertical Arrow, f,d,df + B/D Straight Slicer Charge b,f + B/D . Crab Clutch During Straight Slicer, qcf + B/D ==------------------------==[ DESPERATION MOVES ]==------------------------== M. Splash Rose qcf,hcb + A/C M. Dynamite Swing A,A,f,B,C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== M. Dynamite Swing A,A,b,B,C ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== M. Typhoon When close, db,qcf,uf,u,d + BD ------------------------------------------------------------------------------- - She lost the Climbing Arrow. - She lost the Head Crush. - Her HSDM is the M. Typhoon. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C(1) stand D(2) crouch A crouch B crouch C --- far C(*) --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Hammer Arch -> -> Double Rolling -> (2nd hit only) ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] M. Snatcher (although a M. Dynamite Swing will no longer connect from it) ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Hammer Arch [command] Double Rolling [command] (1st hit) Vertical Arrow (1st hit) Straight Slicer [ "CANCELABLE INTO" MOVES ] Spin Fall Real Counter M. Reverse Facelock M. Head Buster Vertical Arrow * Straight Slicer * ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Hammer Arch : overhead [ MOVE ATTRIBUTES ] Spin Fall : overhead Real Counter : makes Mary invinicible (except against throws) Backdrop Real : unblockable M. Reverse Facelock : counter (jumping attacks / special moves) M. Head Buster : counter (standing attacks) [HSDM] M. Typhoon : unblockable ------------------------------------------------------------------------------- -=- =============================================================================== -=( BILLY KANE )=- -=( KOF97 Team )=- =============================================================================== Fighting Style: Bo-jutsu (Pole art) Birthday: December 25 Age: 28 Birthplace: England Blood Type: B Height: 1.79m Weight: 77kg Hobby: Doing laundry Favorite Food: Egg dishes Best Sport: Pole vaulting Prized Things: His younger sister, Lilly Kane Dislikes: Receiving orders "You dolt! You can't beat me! Not even by a fluke of fate!" ==------------------------------==[ THROWS ]==-----------------------------== Hell Drop When close, b/f + C Fisherman Throw When close, b/f + D ==--------------------------==[ COMMAND MOVES ]==--------------------------== Great Spinning Kick f + A Pole Vault Kick f + B ==--------------------------==[ SPECIAL MOVES ]==--------------------------== Whirlwind Cane Press A repeatedly Sparrow Dropper qcb + A/C Three-Part Cane hcf + A/C . Blazing Three-Part Cane During Three-Part Cane, qcf + A/C Flying Assault Cane f,d,df + B/D Fire Dragon Chaser qcb + B Water Dragon Chaser qcb + D ==------------------------==[ DESPERATION MOVES ]==------------------------== Super Blazing Whirlwind Cane qcf,hcb + A/C Great Whirlwind qcf,qcf + A/C ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------== Great Whirlwind qcf,qcf + AC ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------== Ifrit Crisis qcb,hcf + BD ------------------------------------------------------------------------------- - He lost his Straight Cane Smasher. - He gained the Sparrow Dropper, from his RB2-style version in KOF98. - He lost his Red Lotus Requiem. - His Super Blazing Whirlwind Cane is DM only now. - He has a new HSDM, where he throws his stick at the opponent (and receives a new one later). If he is attacked while he doesn't have the stick, though, the move will be performed. ------------------------------------------------------------------------------- [ CANCELABLE NORMALS ] stand A stand B stand C stand D --- crouch B crouch C --- --- --- ------------------------------------------------------------------------------- [ COMMAND CANCELABILITY ] -> Great Spinning Kick . -> Pole Vault Kick . ------------------------------------------------------------------------------- [ SUPER CANCELABLE MOVES ] None ------------------------------------------------------------------------------- [ MAX MODE CANCELABLE MOVES ] Three-Part Cane . Blazing Three-Part Cane [ "CANCELABLE INTO" MOVES ] Sparrow Dropper Three-Part Cane * Flying Assault Cane Fire Dragon Chaser Water Dragon Chaser ------------------------------------------------------------------------------- [ COMMAND ATTRIBUTES ] Pole Vault Kick : knockdown [ MOVE ATTRIBUTES ] Flying Assault Cane : mobility Fire Dragon Chaser : counter (high attacks / special moves) / autoguard Water Dragon Chaser : counter (low attacks) [HSDM] Ifrit Crisis : counter ------------------------------------------------------------------------------- -=- =============================================================================== ================================[ KOF98 TEAM ]================================= =============================================================================== -